Val CHA Cost Roll Notes 14 STR 4 12- Lift 174.1 kg; 2 1/2d6 HTH Damage [1] 15 DEX 15 12- OCV: 5/DCV: 5 16 CON 12 12- 12 BODY 4 11- 15 INT 5 12- PER Roll 12- 17 EGO 14 12- ECV: 6 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 5 PD 2 Total: 5 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 10 REC 8 50 END 9 32 STUN 5 Total Characteristic Cost: 91 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 8 I Don't Know How I Did That ...: Telekinesis (20 STR); No Conscious Control (-2), Requires A Psychic Roll (-1/2), END 3 14 I Have These Visions ...: Precognitive Clairsentience (Sight And Hearing Groups); No Conscious Control (-2), Requires A Psychic Roll (-1/2), END 5 4 "Vibe": Detect Supernatural A Class Of Things 12- (Unusual Group), Range, Sense; No Conscious Control (-2) Perks 10 McCreedy. Detective McCreedy: False Identity Pool (Variable Identities) 4 You're John's Boy: Reputation: One of the Winchester Boys (A small to medium sized group) 11-, +4/+4d6 Talents 6 Combat Luck (3 PD/3 ED) 14 Fearless 3 Lightsleep 5 Rapid Healing Skills 12 Good Shot: +3 with Firearms 3 Breakfall 12- 5 Bribery 13- 7 Bureaucratics 14- 3 Climbing 12- 3 Combat Driving 12- 10 Computer Programming (Hacking and Computer Security, Personal Computers) 15- 9 Concealment 15- 9 Conversation 15- 5 Cramming 5 Criminology 13- 7 Cryptography 14- 7 Deduction 14- 1 Disguise 8- 3 Fast Draw 12- 2 Forgery (Documents, Papers) 12- 3 High Society 12- 3 Interrogation 12- 7 Lockpicking 14- 1 Mechanics 8- 6 Navigation (Land) 14- 3 Paramedics 12- 7 Persuasion 14- 7 Psychic 14- 9 Research 15- 7 Security Systems 14- 9 Shadowing 15- 9 Stealth 15- 5 Streetwise 13- 10 Survival (Temperate/Subtropical, Mountain, Urban) 14- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 7 Teamwork 14- 3 Tracking 12- 2 WF: Handguns, Rifles, Shotguns 3 Scholar 5 1) KS: Classic Legend & Lore 15- 2 2) KS: Law 12- 5 3) KS: Paranormal 15- 5 4) KS: Urban Folklore 15- Total Powers & Skill Cost: 279 Total Cost: 370 75+ Disadvantages 25 Hunted: Demons 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Hunted: Hunters Who Think He's a Demon 8- (As Pow, NCI, Harshly Punish) 0 Normal Characteristic Maxima 15 Psychological Limitation: Hunts Supernatural (Common, Strong) 15 Psychological Limitation: Loyal to His Brother (Common, Strong) 5 Reputation: Demon Kid, 8- (Extreme; Known Only To A Small Group) 220 Experience Points 370 Total Disadvantage Points
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