Val CHA Cost Notes 9 Size 45 Length 16m, Width 8m, Height 8m, Volume 1,024m^3 Mass 51.2 ton, OCV +6, KB -9 68 STR 13 HTH Damage 13 ½d6 10 DEX 0 33 PD 47 33/36 PD (33/36 rPD) 33 ED 47 33/36 ED (33/36 rED) 3 SPD 10 Phases: 4, 8, 12 3 OCV 0 3 DCV 0 30 BODY 11 Total Characteristic Cost: 170 Movement: Ground: 14m/28m Swimming: 4m/8m Cost Abilities and Equipment Propulsion Systems 1 1) Motorized Tracked Military Vehicle: Ground Movement +2m (14m total); Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼), Only On Appropriate Terrain (-¼), 1 Continuing Fuel Charge lasting 6 Hours (-0) 0 2) Ground Vehicle: Leaping -4m (total 0m) Tactical Systems 140 1) Siege Cannon: RKA 10d6, +1 Increased STUN Multiplier (+¼), Indirect (can be arced over virtually all intervening obstacles; +½), Area Of Effect (60m Radius Explosion; +¾), Increased Maximum Range (7,200m; +¾); OIF Bulky (-1), Extra Time (Extra Phase, -¾), Limited Arc Of Fire (One hex row; -¾), Real Weapon (-¼), 20 Charges (+¼), [20] 78 2) Sponson-Mounted Dual Bolter: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (90 degrees; can fire in a 90 degree arc from straight ahead to right/left; -¼), Real Weapon (-¼), 1,200 Charges (+1), [1,200] 5 3) Sponson-Mounted Dual Bolter: A Second Dual Bolter (total of 2) 78 4) Turreted/Sponson-Mounted Heavy Flamer: RKA 4d6, Area Of Effect (38m Cone; +1); OIF Bulky (-1), Limited Arc Of Fire (90 degrees; can fire in a 90 degree arc from straight ahead to right/left; -¼), Real Weapon (-¼), 60 Charges (+½) plus RKA 1d6, Reduced Endurance (0 END; +½), Sticky (anyone or anything touching the target(s) also catches on fire; +½), Constant (+½), Uncontrolled (lasts until flammable material affected by RKA 4d6 is consumed, or a Full Phase is spent putting out the flames; +½); OIF Bulky (-1), Linked (RKA; -½), [60] 5 5) Turreted/Sponson-Mounted Heavy Flamer: A Second Heavy Flamer (total of 2) 14 6) Smoke Launchers: Darkness to Sight Group 8m radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; forward arc only; -¼), [6 cc] 5 7) Smoke Launchers: A Second Smoke Launcher (total of 2) 24 8) Advanced Armored Plating: Hardened (+¼) applied to PD plus Hardened (+¼) applied to ED 6 9) Front Armor: +3 PD, Hardened (+¼); Limited Coverage Front Of Hull, Superstructure, And Turret (forward 60 degrees; -1) plus +3 ED, Hardened (+¼); Limited Coverage Front Of Hull,Superstructure, And Turret (forward 60 degrees; -1) 6 10) Heavy: Knockback Resistance -6m Operation Systems 9 1) Comms: HRRP (Radio Group), Concealed (-6 with HRRP PER Rolls); OIF Bulky (-1) 2 2) Nightvision Gear: IR Perception (Sight Group); OIF Bulky (-1) 1 3) Radar Sensing Gear: Radar (Radio Group), +4 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +8; OIF Bulky (-1) 2 4) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) Personnel Systems 17 1) NBC And Multi-Environmental Seals: LS (Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 10 2) Oxygen Tanks And Carbon Dioxide Scrubbers: LS (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 1 Week (+0), [1 cc] Skills 32 Targeting And Tracking Computers: +4 with Ranged Combat 12 Targeting And Tracking Computers: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Total Abilities & Equipment Cost: 459 Total Vehicle Cost: 629 Value Complications 25 Distinctive Features: Human Military Vehicle (Not Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses) Total Complication Points: 25 Total Cost: 604/5 = 121
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