Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [1] 14 DEX 8 12- 12 CON 2 11- 15 INT 5 12- PER Roll 12- 11 EGO 1 11- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 5 DCV 10 3 OMCV 0 4 DMCV 3 3 SPD 10 Phases: 4, 8, 12 5 PD 3 Total: 5 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 6 REC 2 24 END 1 10 BODY 0 21 STUN 1 Total Characteristic Cost: 68 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 2 "It's Been Two Weeks Since First Infection": +5 PRE; Only To Defend Against Offensive PRE Attacks (-1) 20 Survivor: Physical Damage Reduction, Resistant, 50%; STUN Only (-½) 1 Immune To The Green Flu: LS (Immunity: Rabies) Talents 3 Ambidexterity (no Off Hand penalty) 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 5 Favored Weapon: +1 with Small Arms 3 Favored Weapon: +1 with Sub-Machine Guns 3 Charm 12- 4 Gambling (Card Games, Dice Games) 12- 2 KS: Getting Brains Out Suits And Blood Out Of Wedding Dresses (and other unsettling bits of knowledge) 11- 2 "I Hear A Witch! Turn Off Your Flashlights!": KS: The Infected 11- 0 Language: English (idiomatic; literate) 3 "Hold Still And Let Me Heal You.": Paramedics 12- 3 Persuasion 12- 10 Rapid Attack 3 Sleight Of Hand 12- 3 Streetwise 12- 2 TF: Common Motorized Ground Vehicles 5 Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1) 6 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers Total Powers & Skill Cost: 87 Total Cost: 154 175+ Matching Complications (50) 15 Psychological Complication: Jerkass (with a heart of gold) (Common; Strong) 15 Psychological Complication: Looks out For Number One (Common; Strong) 15 Social Complication: Unable To Legally Own A Firearm (Infrequently, Severe) Total Complications Points: 50
Description: A lifetime of drifting from city to city, finding back-alley card games and trying to stay out of jail has taught Nick two valuable lessons: Don’t trust anyone, and look out for number one. He’d come down to Savannah looking for some gullible fish on the riverboat gambling cruise circuit. Instead he found a city about to be engulfed by infection. Now he finds himself forced together with three complete strangers in a fragile alliance that goes against every instinct he lives by. But he’s going to have to learn to trust them if he wants to survive.
Quote: "This is why we got guns!"
Designer's Notes: Nick is one of the Survivors in Valve Software’s Left 4 Dead 2. This character sheet presents Nick’s basic abilities, although GMs could easily adjust them to meet a desired power level.
Much of the information here was taken from direct game play, as well as the Left 4 Dead wiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System. Thus, some original game elements have been simplified in order to make them playable with regards to a tabletop RPG and/or to simulate real world gear, and thus make the Survivors useful in various campaign settings.
(Nick created by Valve Software, character sheet created by Michael Surbrook)
SURVIVORS
Coach | Ellis | Francis | Louis | Nick | Rochelle | William "Bill" Overbeck | Zoey
INFECTED
Common/Uncommon Infected | Boomer | Charger | Hunter | Jockey | Smoker | Spitter | Tank | Witch
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