Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage [3] 15 DEX 15 12- OCV: 5/DCV: 5 30 CON 40 15- 20 BODY 20 13- 14 INT 4 12- PER Roll 14- 15 EGO 10 12- ECV: 5 25 PRE 15 14- PRE Attack: 5d6 10 COM 0 11- 15 PD 9 Total: 15 PD (0 rPD) 12 ED 6 Total: 12 ED (0 rED) 4 SPD 15 Phases: 3, 6, 9, 12 12 REC 0 60 END 0 70 STUN 20 Total Characteristic Cost: 174 Movement: Running: 6"/12" Leaping: 6"/12" Swimming: 2"/4" Cost Powers & Skills Martial Art: Samozaschita Bez Orujiya (Sambo) Maneuver OCV DCV Damage 3 Air Throw +1 +1 Block, Target Falls 5 Backbreaker -2 +0 HKA 2d6 , Target Falls 4 Bear Hug +0 +0 12d6 Crush, Must Follow Grab 4 Ear Pop -1 -1 Flash 9d6, vs Hearing Group 3 Footsweep +2 -1 9d6 Strike, Target Falls 3 Grapple -1 -1 Grab Two Limbs, 50 STR for holding on 4 Grappling Defense +0 +0 55 STR vs. Grabs 3 Pile Driver +0 +2 10d6 Strike; Target Falls; Must Follow Grab 4 Stomach Pump -1 +1 3d6 NND 3 Suplex +2 +1 8d6 Strike; You Fall, Target Falls 3 Throw +0 +1 8d6 +v/5, Target Falls 8 +2 HTH Damage Classes (already added in) 75 Sambo Techniques: Multipower, 75-point reserve 2u 1) Double Hit Kick: HA +10d6; Hand-To-Hand Attack (-1/2), Reduced Penetration (-1/4), Separate Attack Rolls Required (-1/4), END 5 3u 2) Spinning Clothesline: HA +6d6, Area Of Effect Nonselective (6" Radius; actual radius 2"; +1), Two-Dimensional (-1/4); Hand-To-Hand Attack (-1/2), END 5 4u 3) Spinning Pile Driver: HA +10d6, Armor Piercing (+1/2); Hand-To-Hand Attack (-1/2), Extra Time (Full Phase, -1/2), END 7 2 Heavy: Knockback Resistance -1" 6 Sharp Senses: +2 PER with all Sense Groups Skills 20 +4 with HTH Combat 4 +2 with Grapple 1 Analyze: Style 8- 5 Breakfall 13- 1 KS: Mysterious and Strange Lore 8- 3 KS: Sambo 12- 3 KS: Street Fighting Arenas 12- 2 KS: The Martial World 11- 0 Language: Russian (idiomatic; literate) 3 Oratory 14- 3 Paramedics 12- 3 Persuasion 14- 2 PS: Oil Rigger 11- 3 Stealth 12- 1 Streetwise 8- 6 Survival (Arctic/Subarctic) 14- 2 TF: Common Motorized Ground Vehicles Total Powers & Skill Cost: 201 Total Cost: 375 200+ Disadvantages 15 Distinctive Features: Mountain That Walks Like A Man/Heavily Scarred (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 15 Psychological Limitation: Driven To Prove The Superiority Of Mother Russia (Common, Strong) 10 Psychological Limitation: No Tolerance For The Weak And Whiners (Common, Moderate) 10 Reputation: Well-known 'world warrior', 11- 10 Rivalry: Professional (with other martial artists to prove the greatness of Sambo/his strength; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 100 Experience Points Total Disadvantage Points: 375
Background/History: Originally a worker at an oil refinery, Zangief came to the attention of the Communist Party due to his great size and strength. He was recruited to become a wrestler and began learning Sambo (an acronym of "SAMozaschita Bez Orujiya" which is Russian for "Self-Defense Without Weapon"). He excelled at the sport, but his strength was such he quickly tired of "normal" opponents and sought out greater and greater challenges. He ended up wrestling bears in the cold wastes of Siberia, but even these matches soon tired him and proved to be not much of a challenge.
Zangief was then sent to fight in a Street Fighter tourney in the Middle East. He won easily, but discovered that some of the fighters were quite skilled and provided a challenge he hadn't experienced before. He then joined the Street Fighter circuit, and rapidly rose through the ranks.
Personality/Motivation: Zangief is the strongest man in the world and he knows it. He also wants you to know it, and will not hesitate to prove his superiority in or out of the ring. He is not so arrogant he cannot accept others as equals, and will easily befriend anyone who can live up to his personal standards of strength and might. Zangif also feels he represents the strength and greatness of Mother Russia, and wants to show the world that despite the breakup of the Soviet Union, Russia's true strength is in her people (who are the strongest in the world).
Quote: "Stop blocking my fists with your face!"
"Ha! No one can withstand the might of Russia's strength!"
Powers/Tactics: Zangief is virtually fearless. He will absorb a great deal of punishment in order to get close to an opponent, at which point there is a good chance the fight will be all over. When in close, Zangief will usually try to grab his opponent, and then execute a Bear Hug followed by a Pile Driver. Against agile opponents, the Footsweep and Suplex are favored. Really tough foes will find themselves on the receiving end of the Spinning Pile Driver, which is usually enough to put anyone out of the fight. The Spinning Clothesline is used to put down large numbers of people at once and is useful for fighting gangs and the like.
Appearance: Zangief is simply huge, standing 7" in height and weighing 402 pounds. He is almost as tall as Thunder Hawk, and he is taller and bigger than every other character in Street Fighter (only Sagat comes close in size). His body is covered in scars (from fighting bears), and is he mostly bald except for a thick black mohawk and a large bushy beard. A thick mat of hair covers his chest as well. When wrestling he wears red trunks, wrist bands and wrestling boots.
Designer's Notes: This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(Zangief created by Capcom character sheet created by Michael Surbrook)
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