Val CHA Cost Roll Notes 65 STR 55 22- Lift 204.8tons; 13d6 HTH Damage 23 DEX 39 14- OCV: 8/DCV: 8 30 CON 40 15- 15 BOD 10 12- 14 INT 4 12- PER Roll 12- 14 EGO 8 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 20 PD 7 Total: 20 PD (15 rPD) 20 ED 14 Total: 20 ED (15 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 26 REC 14 94 END 17 63 STUN 0 Total Characteristics Cost: 242 Movement: Running: 10"/20" Leaping: 25"/50" Swimming: 4"/8" Cost Powers & Skills 11 +30 STR;, Concentration (1/2 DCV; -1/4), Extra Time (Extra Phase, Only To Activate, Delayed Phase, -1/2), Limited Conscious Control (Must Be Under Direct Stress Or Pressure; -1), 6 END 15 Damage Resistance (15 PD/15 ED) 17 Leaping +12" (25" Forward, 12 1/2" Upward) (Accurate), 2 END Perks 6 Contact: Edna (E.) Mode (Contact Has Significant Contacts Of His Own, Contact Has Very Useful Skills Or Resources, Very Good Relationship With Contact) 8- 15 Contact: Government Contact (Contact Has Access To Major Institutions, Contact Has Extremely Useful Skills Or Resources), Organization Contact (x3) 8- 1 Favor Skills 16 +2 With All Combat 3 Acrobatics 14- 3 Analyze: Combat 12- 3 Bureaucratics 12- 3 Climbing 14- 3 Combat Driving 14- 3 PS: Insurance Adjustor 12- 3 Stealth 14- 3 Tactics 12- 3 Teamwork 14- 108 Total Powers & Skills Cost 350 Total Character Cost 200 Disadvantages 5 Distinctive Features: Expresses His Feelings/Revelations Audibly (Easily Concealed; Noticed And Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Very Big Guy (Easily Concealed; Noticed And Recognizable; Detectable By Commonly-Used Senses) 10 DNPC: Family In General (Slight Fudge) 14- (Slightly Less Powerful Than The PC; Useful Noncombat Position Or Skills) 10 Enraged: Seeing Criminal Negligence (Uncommon), Go 11-, Recover 14- 15 Hunted: Syndrome, No Doubt Others 11- (As Pow, Harshly Punish) 5 Physical Limitation: Too Big For Some Places/Things (Infrequently, Slightly Impairing) 15 Psychological Limitation: Cannot Accept Not Using His Powers For Good Or Being Retired (Includes Dislikes Growing Older/Mundane Responsibilities) (Common, Strong) 15 Psychological Limitation: Code Vs Killing (Very Common, Moderate) 25 Psychological Limitation: Driven To Protect Innocent/Weak (Very Common, Total) 10 Psychological Limitation: Overconfidence (Common, Moderate) 5 Reputation: Legal Problems, Triggered Demise Of Herodom, 8- 15 Reputation: Major Good Guy, Counted On To "Do Good", 14- 5 Social Limitation: Family (School Obligations, Etc.) (Occasionally, Minor) 10 Social Limitation: Secret Identity (Occasionally, Major) 350 Total Disadvantage Points
Background/History: Mr. Incredible is one of the greatest of the great wave of superheroes, widely acclaimed in his time. Unfortunately, he is also the hero best remembered, perhaps, for triggering the avalanche of lawsuits that put supers out of business for a decade and a half. He married Elasti-girl and not-so-willingly went into retirement until recent events brought out the Incredibles.
Personality/Motivation: Mr. Incredible is a bit of a show-off but very sincere in his commitment to help the innocent/victimized. He is an adrenalin junkie as well, and can't settle down easily to the mundane life.
Quote: "Show time!"
"Uh oh!"
"We're superheroes, what can happen?"
Powers/Tactics: Not your average brick, Mr. Incredible is wily in combat, resorting to unpredictable tactics and working well with teammates. While his incredible strength is his primary ability, his tactical sense cannot be under-rated, and he's capable in stealth mode as well as open combat.
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