Val Char Cost Roll Notes 20 STR 10 13- 4d6, 400 kg 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- STUN@: 36 (56) 15 BOD 10 12- 10 INT 0 11- PER Roll: 11- 15 EGO 10 12- ECV: 5/MD: 0 20 PRE 10 13- PRE Attack: 4d6 18 COM 4 13- 10 PD 8 Total PD: 15/5r 10 ED 8 Total ED: 15/5r 4 SPD 10 Phases: 3, 6, 9, 12 8 REC 0 40 END 0 45 STN 10 11” Run 12 2 END 9” Leap * 2 END 4” Swim 2 1 END Cost Powers & Skills 25 Martial Arts: Football Choke Hold OCV 5 DCV 7 2d6 NND Fast Strike OCV 9 DCV 7 6d6 Flying Tackle OCV 7 DCV 6 4d6 + v/5 Block OCV 9 DCV 9 Block Shove OCV 7 DCV 7 35 STR Takeaway OCV 7 DCV 7 30 STR 6 Pep Talk: Aid 1d6 STUN, Ranged, Usable by 8-Others (Not Self), Only to Heal, Requires an Oratory Roll, END 1 22 Metal Football: 12d6 EB, 1 Recoverable Charge, Beam, OAF 10 Super Tackle: Find Weakness w/ Flying Tackle 11- 5 Pass Receiver: Missile Deflection vs Thrown Objects 10 Space Opera Outfit: Armor +5 rPD, +5 rED, OIF 7 Tough Guy: 50% Damage Reduction, Physical, Must Be Aware of Attack ½, Activation: 11- 15 Jet Cycle: 15” Flight, 0 END, OAF, Concentrate: ½ DCV Throughout, Requires Combat Piloting Roll (or Motorcycle Roll) 2 Long Range Tackle: Superleap +5” (9” Total), Only with Flying Tackle Maneuver, Requires an Athletics Roll, END 1 Skills, Talents, Perks 16 +2 levels w/ All Combat 3 Athletics 13- 3 Breakfall 13- 3 Climbing 13- 3 Combat Motorcycling 13- 1 Gambling 8- 1 Mechanics 8- 3 Oratory 13- 3 Persuasion 13- 2 PS: Football Player 11- 1 Riding 8- 3 Seduction 13- 1 Sleight of Hand 8- 3 Stealth 13- 1 Streetwise 8- 1 Tactics 8- 2 WF: Common Melee Weapons 1 WF: Pistols 225+ Disadvantages 5 Enraged when Innocents Harmed (Go 8-, Recover 11-, Uncommon) 20 Normal Characteristic Maxima 15 Psychological Limitation: Chivalry (Common, Strong) 10 Psychological Limitation: Code Against Killing (Common, Moderate) 20 Psychological Limitation: Overconfidence (Very Common, Strong) 5 Reputation: Football Hero (8-)
Notes: Flash has a metallic football that he can throw, but then he has no ranged attack left until he can retrieve it. If he studies his opponent a moment beforehand, a Flying Tackle can bypass half of the target’s defenses.
Background: Flash is a football hero that was transported to another galaxy. He’s optimistic, gung ho, a born leader, and a true hero.
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