Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 24 DEX 28 14- 25 CON 15 14- 13 INT 3 12- PER Roll 12- 16 EGO 6 12- 18 PRE 8 13- PRE Attack: 3 ½d6 8 OCV 25 8 DCV 25 3 OMCV 0 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 10 PD 3 Total: 10 PD (5 rPD) 10 ED 3 Total: 10 ED (5 rED) 10 REC 6 40 END 4 15 BODY 5 40 STUN 10 Total Characteristics Cost: 192 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 14 Low-Grade Regeneration: +5 PD, Resistant (+½) plus +5 ED, Resistant (+½) Martial Arts: Tae Kwon Do Maneuver OCV DCV Damage 4 Elbow Strike/Punch +2 +0 9d6 Strike 4 Knife/Spearhand -2 +0 HKA 3 ½d6 5 Roundhouse/Side Kick -2 +1 11d6 Strike 3 Takedown +1 +1 7d6 Strike; Target Falls 8 +2 HTH Damage Classes (already added in) 19 Freedom Arms Model 83 .454 Casull: RKA 2d6+1, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 4 clips of 5 Charges (-¼) plus +1 OCV; OAF (-1), [5] 60 Low-Grade Regeneration: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 6 Very Fast On His Feet: Running +6m (18m total), END 1 5 Accelerated Metabolism: LS (Immunity: All terrestrial diseases) Perks 6 Contact: Assorted Contacts in Law Enforcement 8- 3 Fringe Benefit: Private Investigator License, Weapon Permit (where appropriate) 0 Vehicle: 1967 Mustang Mach I Fastback Skills 16 +2 with HTH Combat 4 Crackshot: +2 OCV with Freedom Arms Model 83 .454 Casull 3 AK: Washington DC Metro Area 12- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 3 Concealment 12- 3 Criminology 12- 5 Deduction 13- 2 KS: Criminal Law And Procedure 11- 2 KS: The Law Enforcement World 11- 0 Language: English (idiomatic; literate) 3 Lockpicking 14- 0 PS: (ex-) Police Officer 11- 2 PS: Private Investigator 11- 5 Shadowing 13- 3 Stealth 14- 3 Streetwise 13- 2 TF: Common Motorized Ground Vehicles 2 WF: Small Arms Total Powers & Skill Cost: 208 Total Cost: 400 400+ Matching Complications (75) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 15 Hunted: Semmerlane Frequently (As Pow; Harshly Punish) 20 Hunted: Viper Infrequently (Mo Pow; NCI; Harshly Punish) 15 Psychological Complication: Reckless, Prefers Action To Words (Common; Strong) 15 Psychological Complication: Hunting Viper (Common; Strong) 15 Social Complication: Secret Identity (Martin Wright [also Matthew Wrightson]) (Frequently; Major) 20 Susceptibility: from injected drugs or toxins, Drain STR 2d6 per Phase (Uncommon) 20 Vulnerability: 2 x Effect from Chemicals/Poisons/Drugs (Common) Total Complications Points: 75 Experience Points: 0
Background/History: Martin Wright used to be a member of the Maryland's Prince George's County Police Department, assigned to a specialized detachment whose primary job was to crack down on organized crime in the Washington DC metro area (such crime being the Mafia, street gangs, Chinese Tongs, Semmerlane and her operations, and VIPER). Unfortunately, Martin was just a little too good at his job, and managed to discover the location of the local VIPER nest. VIPER, in turn, decided Martin needed to be eliminated. In order to avoid attracting attention to themselves, they decided to simply make Martin "disappear."
A VIPER strike team kidnapped Martin, leaving his car at the bottom of a nearby river. They then pumped him full of various drugs, sealed him into a 50 gallon drum, and deposited in a scrap yard somewhere in Dundalk. But amazingly enough, Martin didn't die. Instead, he... changed. His metabolism reacted to the chemicals, absorbing them, and in the process, rebuilding Martin's body. When he woke up about a week later, he was tired, dirty, hungry, and angry, but alive.
After he had recovered from his ordeal Martin decided that he was personally going to destroy Viper, come hell or high water. But it wasn't something he could do as a police officer, there were too many rules to contend with. Quitting the force Martin has struck out on his own, running a rather off the wall private detective service by day, an acting as the Blackwolf by night.
Personality/Motivation: As a PG County police officer, Martin had a well-deserved reputation as a bit of a "loose cannon," who often went to extremes to resolve cases and collar suspects. His present powers have done nothing to change this aspect of his personality. In fact, his physical toughness and ability to take abuse have only strengthen his tendency to take extreme and dangerous risks. Worse yet, he's developed an aggressive streak, and often thinks with his fists as opposed to this brain.
Currently, Martin's biggest goal is to figure out a way to strike back at VIPER, and preferably take them down by exposing the local Nest in some manner. He hasn't considered much beyond that. If he ever does manage to force VIPER to leave Maryland (or, at least, relocate) he'll probably end up reevaluating his life and what he's going to do with it.
Quote: "The plan couldn't be simpler. I'm going to go in there and crack heads until I find the information I need."
Powers/Tactics: The combination of chemicals Martin was injected with has altered his internal metabolism in various interesting and strange ways. He regenerates quickly from most injuries, and is very hard to hurt or put down. His accelerated metabolism renders him immune to virtually any illness and has also increased his physical reaction time. On the other hand, this same process means he absorbs inhaled gasses quicker than normal and injected drugs will affect him in strange ways. In addition, Martin must also eat large quantities of food after taking any damage to make up for all the energy expended by his healing process. As a final note, Martin's body is still adapting itself and his regenerative powers increase with time (i.e. he may gain full regenerative Healing powers).
Appearance: Martin is rather tall, standing roughly 6'2", with black hair, dark eyes, and skin tanned from spending a lot of time out of doors. He keeps himself in excellent shape and works out often giving him a physically imposing build . His mode of dress depends on what sort of job he is on, but it tends towards the TV "tough guy" image (boots, jeans, heavy leather jacket, and so on). He has no real "hero costume" as of yet and probably won't create one.
Designer's Notes Blackwolf was developed for a Champions game that saw either little, or no, play (I can’t recall). He's been rebuilt from roughly 250 points (4E/5E) to 400 (6E). Although nominally a Champions character, he really belongs in a high-end Dark Champions setting. To down-power Blackwolf, remove his Damage Classes, his Freedom Arms Model 83 .454 Casull, and reduce his Damage Reduction to 1/4. If you want to make Blackwolf tougher, give him more Damage Resistance, more Combat Skill Levels, and any number of hand-to-hand and gun combat Super Skills from Dark Champions.
Semmerlane is loosely borrowed from the anime Riding Bean. She's a pure Dark Champions street-level villain, who's (very) good with gun, an excellent driver, and probably has hand-to-hand skills as well. While physically normal, she's still able to hold her own in a fight and shouldn't be underestimated.
(Character sheet created by Michael Surbrook)