VENDETTA RHAPSODY

DISASTER BOY

Character Name: Disaster Boy
Alternate Identities: Chester Ardmore
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
18 CON 10 16 18 13-
14 BODY 10 8 14 12-
10 INT 10 0 10 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
5 PD 3 2 5/12 5/12 PD (0/7 rPD)
4 ED 4 0 4/11 4/11 ED (0/7 rED)
4 SPD 2.7 13 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
30 STUN 30 0 30
9" Running 6 6 9"/18"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 74 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 275
MOVEMENT
Type Total
Run (6) 9"/18" [18"/36" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 5/12
Res. Phys. Defense 0/7
Energy Defense 4/11
Res. Energy Defense 0/7
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels: +5 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Disaster Boy
Alternate Identities: Chester Ardmore
Player Name: NPC
SKILLS
Cost Name
5 Rapid Autofire
25 +5 with Ranged Combat
3 Concealment 11-
3 Fast Draw 12-
2 KS: Firearms 11-
12 Penalty Skill Levels: +6 vs. Range Modifier with a tight group of attacks
5 Rapid Attack (Ranged)
3 Stealth 12-
10 Two-Weapon Fighting (Ranged)
2 Weaponsmith (Firearms) 11-
3 WF: Small Arms, Off Hand
73 Total Skills Cost
TALENTS
Cost Name
9 Ambidexterity (Eliminate Off Hand Penalty entirely)
3 Absolute Range Sense
6 Lightning Reflexes: +4 DEX to act first with All Actions
18 Total Talents Cost
POWERS
Cost Power END
10 Body armor: Armor (7 PD/7 ED) (21 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) 0
4 Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) 0
26 modified Bushmaster: Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 32 Charges (+1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; +3/4) (90 Active Points); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -3/4), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) [32]
13 modified Mac-11: Killing Attack - Ranged 1d6, Autofire (5 shots; +1/2), 4 clips of 32 Charges (+1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; +3/4) (41 Active Points); OAF (-1), STR min, doesn't add damage (-3/4), Beam (-1/4), Real Weapon (-1/4) [32]
17 Shoot to kill: Find Weakness 14- with Related Group of Attacks (35 Active Points); Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (-1/2), Sense Affected As More Than One Sense sight (-1/2) 0
4 Way cool shades: Sight Group Flash Defense (9 points) (9 Active Points); OAF (-1) 0
27 Infuriating dodge: Desolidification (affected by any hand-to-hand attack), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only To Protect Against Ranged attacks (-1), Cannot Pass Through Solid Objects (-1/2), Limited Power Power loses about a third of its effectiveness (Only when dodging; -1/2) 0
9 Run and Gun: Running +9" (9"/18" total) (18 Active Points); Limited Power Power loses about half of its effectiveness (only for half-moves; -1) 2
110 Total Powers Cost

Character Name: Disaster Boy
Alternate Identities: Chester Ardmore
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
20 Normal Characteristic Maxima
10 Hunted: St. Louis PD 8- (Occasionally), More Powerful, NCI, Limited Geographical Area, Mildly Punish
15 Hunted: ICoMP 8- (Occasionally), More Powerful, NCI, Mildly Punish
15 Psychological Limitation: Overconfident Common, Strong
10 Psychological Limitation: Triggerhappy Common, Moderate
5 Rivalry: Sister Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID Frequently (11-), Major
10 Social Limitation: underage Frequently (11-), Minor
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.98 m
Weight: 99.00 kg
Description:
Character created with Hero Designer (version 2007030411)

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