Val CHA Cost Roll Notes 20/40 STR 10 13-/17- Lift 400 kg/6400 kg; 4d6/8d6 HTH Damage [2/4] 21 DEX 33 13- OCV: 7/DCV: 7 20/25 CON 20 13-/14- 10/15 BODY 0 11-/12- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 30 PRE 20 15- PRE Attack: 6d6 10 COM 0 11- 10/30 PD 1 Total: 10/30 PD (5/15 rPD) 10/30 ED 1 Total: 10/30 ED (5/15 rED) 5 SPD 19 Phases: 3, 5, 8, 10, 12 10/15 REC 4 40/50 END 0 30/50 STUN 0 Total Characteristic Cost: 133 Movement: Running: 8"/16" Leaping: 6"/12" Cost Powers END Metal Man, all slots Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 13 1) Stronger Than Iron: +20 STR; Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2), END 2 7 2) Tougher Than Steel: +5 CON; Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 7 3) Solid Core: +5 BODY; Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 5 4) Tempered: +6 PD, Hardened (+1/4); Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 7 5) Tempered: +9 ED, Hardened (+1/4); Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 1 6) Tougher Than Steel: +2 STUN; Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 20 7) Fists Like Sledgehammers: HA +4d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Hand-To-Hand Attack (-1/2), Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 10 8) Makes It Look Easy: +20 STR, Reduced Endurance (0 END; +1/2); Only For Determining Casual STR (-1 1/2), Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 3 9) Won't Fall Down: Knockback Resistance -2"; Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 4 10) Impervious: LS (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat); Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) Martial Arts: Brick Tricks Maneuver OCV DCV Damage 4 Bearhug +0 +0 8d6/12d6 Crush, Must Follow Grab 5 Fist Grab +1 +1 Grab One Limb, Block 5 Gimme That +0 +0 Grab Weapon, 30 STR/50 STR to take weapon away 3 Grab -1 -1 Grab Two Limbs, 30 STR/50 STR for holding on 4 Punch +0 +2 6d6/10d6 Strike 4 Toughness +2 +2 Block, Abort 5 Wind-up -2 +1 8d6/12d6 Strike 19 Built Tough: Armor (5 PD/5 ED), Hardened (+1/4) 30 Metal Skin: Armor (10 PD/10 ED), Hardened (+1/4); Visible (-1/4) 1 Built Tough: Hardened (+1/4) applied to PD 1 Built Tough: Hardened (+1/4) applied to ED 5 No Weak Spots: Lack Of Weakness (-5) for Resistant Defenses 6 Will of Iron: Mental Defense (10 points total) 5 Will of Iron: Power Defense (5 points) 1 Long-Lasting: LS (Longevity: 200 Years) Perks 6 Contact: Dr. Francine Thompson (Contact has very useful Skills or resources, Very Good relationship with Contact) 11- 4 Contact: Erica Chase, Reporter (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- 1 Reputation: Decorated WWII Hero (A small to medium sized group) 8-, +1/+1d6 4 Reputation: Local Hero (A large group) 11-, +2/+2d6 Talents 3 Resistance (3 points) Skills 10 +2 with HTH Combat 4 AK: St. Louis Underground 13- 3 Conversation 15- 3 Deduction 12- 4 KS: Superpowers 13- 3 KS: The Superhuman World 12- 1 Language: French (basic conversation) 1 Language: German (basic conversation) 1 Language: Italian (basic conversation) 1 Language: Russian (basic conversation) 3 Mechanics 12- 3 Persuasion 15- 9 Power: Brick Tricks 16- 3 Stealth 13- 1 TF: Two-Wheeled Motorized Ground Vehicles 3 Tactics 12- 3 Teamwork 13- 2 WF: Small Arms Total Powers & Skill Cost: 251 Total Cost: 384 200+ Disadvantages 5 Accidental Change: To Human Form if Knocked Out 8- (Uncommon) 5 Distinctive Features: Skin of Steel (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: ICoMP 11- (Mo Pow, NCI, Watching) 20 Hunted: Second Syndicate 11- (Mo Pow, Harshly Punish) 15 Physical Limitation: Heavy (400 kg) (Frequently, Greatly Impairing) 10 Physical Limitation: Medical Resistant Skin (Infrequently, Greatly Impairing) 5 Physical Limitation: Reduced Tactile Sense (Infrequently, Slightly Impairing) 20 Psychological Limitation: Devoted to Justice (Common, Total) 15 Psychological Limitation: Military Mindset (Common, Strong) 10 Social Limitation: Public ID (Occasionally, Major) 10 Vulnerability: 2 x Effect Magnetic Attacks (Uncommon) 54 Experience Points Total Disadvantage Points: 384
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