Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [2] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 13 BODY 6 12- 18 INT 8 13- PER Roll 13- 13 EGO 6 12- ECV: 4 23 PRE 16 14- PRE Attack: 4 1/2d6 8 COM -1 11- 10/13 PD 8 Total: 10/13 PD (0/3 rPD) 10/13 ED 8 Total: 10/13 ED (0/3 rED) 4 SPD 12 Phases: 3, 6, 9, 12 8 REC 0 40 END 0 35 STUN 2 Total Characteristic Cost: 119 Movement: Running: 7"/14" Leaping: 4"/8" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Dirty Infighting Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 30 STR to Disarm 4 Kidney Blow -2 +0 HKA 1d6 +1 4 Low Blow -1 +1 2d6 NND 4 Punch +0 +2 6d6 Strike 5 Uppercut -2 +1 8d6 Strike 2 Weapon Element: Clubs, Knives 33 Silenced Ingram M-11: RKA 2d6-1, +1 Increased STUN Multiplier (+1/4), Invisible to Hearing Group (+1/4), Autofire (5 shots; +1/2), 4 clips of 32 Charges (+1/2); OAF (-1) plus +1 with OCV; OAF (-1), [32] 14 Colt M1911A1: RKA 2d6-1, +1 Increased STUN Multiplier (+1/4); OAF (-1), 7 Charges (-1/2) plus +1 with OCV; OAF (-1), [7] 5 A Second Colt M1911A1 46 Tear Gas Grenades: Sight Group Flash 6d6, NND (defense is sealed systems over the eyes or not needing to breathe; Defense is more common than Flash Defense; +1/2), Area Of Effect (2" radius; +3/4), Continuous (+1); OAF (-1), 4 Continuing Charges lasting 1 Turn each (cleared away by high winds, rain, or the like; -1/2), Range Based On STR (-1/4) plus EB 2d6, Area Of Effect (One Hex; +1/2), Continuous (+1), NND (defense is sealed systems, or not needing to breathe; +1); OAF (-1), 4 Continuing Charges lasting 1 Turn each (cleared away by high winds, rain, or the like; -1/2), Linked (Flash; -1/2), Range Based On STR (-1/4) [4 cc] 9 Billy Club: HA +3d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) 12 Boot Knife: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) plus Ranged (+1/2); 1 Recoverable Charge (-1 1/4), Range Based On STR (-1/4) for up to 15 Active Points of HKA plus +1 with OCV; OAF (-1), [1 rc] 4 Leather Body Armor: Armor (3 PD/3 ED); Activation Roll 14- (-1/2), OIF (-1/2), Zero Affect Versus Guns (-1/2) 2 Fast On His Feet: Running +1" (7" total) 1 2 Rebreather: LS (Expanded Breathing (may breathe normally in smoke)); OAF (-1) Perks 3 Well-Connected 26 1) Contact: CIA (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) 13- 26 2) Contact: Federal Goverment (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) 13- 26 3) Contact: Military (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) 13- Skills 32 +4 with All Combat 2 CK: New York City 11- 3 Climbing 13- 3 Demolitions 13- 2 Forgery (Documents) 13- 3 Interrogation 14- 3 KS: Camouflage 13- 2 KS: Cartography 11- 3 KS: Electronic Countermeasures 13- 3 KS: Military/Mercenary/Terrorist World 13- 0 Language: English (idiomatic; literate) 3 Lockpicking 13- 3 Persuasion 14- 2 PS: Government Operative 11- 3 Security Systems 13- 3 Stealth 13- 3 Tactics 13- 2 TF: Common Motorized Ground Vehicles 10 Two-Weapon Fighting (Ranged) 6 WF: Small Arms, Clubs, Flamethrowers, Grenade Launchers, Knives, Thrown Knives 326 Total Powers & Skills Cost 445 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Scarred Face (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 35 Enraged: in Combat (Very Common), go 14-, recover 8- 15 Hunted: United States Government 11- (Mo Pow, NCI, Watching) 20 Normal Characteristic Maxima 10 Psychological Limitation: "Life is a joke", Comedian Is Noted For His Callous And Amoral Behavior (Common, Moderate) 15 Psychological Limitation: Violent And Brutal (Very Common, Moderate) 5 Reputation: Comedian, Government Operative with shady connections, 11- (Known Only To A Small Group) 15 Social Limitation: Secret ID (Edward Blake) (Frequently, Major) 120 Experience 445 Total Disadvantage Points
Background/History: Born in 1924, Edward Blake started out trying to clean up the New York waterfront in 1939. He joined the Minutemen after the team was formed in '39, but was expelled for trying to rape Sally Jupiter (Silk Spectre I) in 1940. After nearly getting killed in a fight in 1941, he switched his original costume for one of heavy leather. He then went on to fight in W.W.II in the Pacific theater, returning a hero. In 1949 he met with Sally Jupiter and ended up fathering Laurel Jane Juspeczyk (Silk Spectre II). He was present at the Crimebusters meeting in 1966 (where Ozymandias first conceived his idea for saving the world from itself). At some point (possibly the late 50's) he became a government agent, working in Vietnam and rescuing the Iranian hostages. His career came to an end in 1985, when he discovered Ozymandias' island and the creature project housed there. Shortly after return to New York, Ozymandias killed the Comedian.
Personality/Motivation: The DC Heroes RPG gave the Comedian an "Enraged" type disad that does fit well with his character. He often lashes out violently at others; he tries to rape Sally Jupiter, shoots a pregnant woman, and fires a riot gun (loaded with rubber bullets) on protesters spray painting the side of a building.
As the Comedian, Edward Blake is deliberately amoral. As Dr. Manhattan puts it in Chapter 4, "Blake's different. He understands perfectly... and he doesn't care." Basically, the Comedian feels that life is a joke, thus, why worry? Rorschach states he admires Comedian for his worldview; his forceful, uncompromising personality, and the fact he didn't care if people liked him on not. Rorschach also commented Comedian was the one who understood where the world was going and what was happening to society.
The Comedian is a hero people either like or hate. There are many who look at him with suspicion, and with good reason. He killed Hooded Justice after Justice violently stopped his assault on Sally Jupiter. He was in Dallas when Kennedy was shot and no one knows why. He killed Woodward and Bernstein (the men who broke the Watergate scandal). He has a very cynical world view and really doesn't care about much of anything (or anyone) other than himself.
Quote: "Once you figure out what a a joke everything is, being the Comedian's the only thing that makes sense."
Powers/Tactics: The Comedian is a "normal" human, and as such doesn't have an superpowers per say. He is in fantastic shape (despite his age) and has 40 years of experience to draw on. Comedian's primary powers are his weapons. He normally carries two Colt M1911 pistols, a Ingram MAC-10 (with silencer), tear gas grenades, a knife, billy club (and so on).
Appearance: The Comedian is a big man. He is tall and well-muscled (even at the age of 61 he is still active as a superhero), with dark brown hair and a thin mustache. In 1971 he was struck with a broken bottle severely scarring the right side of his face.
Comedian's original costume consisted of a thin yellow jumpsuit with dark purple (or black) boots, gloves, and shoulders. Later, he changed it to a leather uniform, with a black short-sleeved shirt (with a blue left sleeve and a red and white striped right sleeve), black pants, boots, fingerless gloves and a full face mask. A rigid pauldron was worn on the right shoulder.
(The Comedian created by Alan Moore and Dave Gibbons, character sheet created by Michael Surbrook)
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