Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 11 BODY 2 11- 13 INT 3 12- PER Roll 12- 18 EGO 16 13- ECV: 6 13 PRE 3 12- PRE Attack: 2 1/2d6 12 COM 1 11- 4 PD 1 Total: 4 PD (0 rPD) 4 ED 1 Total: 4 ED (0 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 26 END 0 30 STUN 5 Total Characteristic Cost: 61 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 60 My Gift: Elemental Control, 210-point powers,; all slots No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 30 1) Mind Control 12d6, Telepathic (+1/4), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (24" Radius; +1 1/4), Selective (+1/4); Limited Power Only to compell target to "switch off" powers (-1), Stops Working If Mentalist Is Stunned (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) 25 2) Major Transform 6d6 (Memories into other Memories, Undetermined), Based On EGO Combat Value (Mental Defense applies; +1); Extra Time (1 Minute, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4), END 18 60 3) Force Wall (25 Mental Defense; 8" long and 8" tall) (Alterable Size, Opaque Mental Group), Costs END Only To Activate (+1/4), Indirect (Same origin, always fired away from attacker; +1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2); No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) Martial Arts: HTH Skill Maneuver OCV DCV Damage 3 Basic Strike +1 +0 6 1/2d6 Strike 3 Martial Grab -1 -1 Grab Two Limbs, 33 STR for holding on 4 Choke Hold -2 +0 Grab One Limb; 3d6 NND 8 +2 HTH Damage Class(es) Perks 3 Anonymity 12 Contact: The Primatech "Paper Company" (Contact has useful Skills or resources), Organization Contact (x3) 12- 2 Deep Cover 1 False Identity 3 Fringe Benefit: Improved Equipment Availability Street-Level equipment Skills 9 +3 with "My Gift" EC 9 +3 with Concealment, Stealth and Shadowing 2 AK: Texas 11- 0 AK: Haiti (Everyman Skill) 11- 1 Breakfall 8- 3 Climbing 12- 3 Concealment 12- 0 Conversation 8- 0 Deduction 8- 6 +2 with Martial Maneuvers 3 Interrogation 12- 1 KS: Criminal Law/Procedure 8- 0 Language: French (idiomatic) (4 Active Points) 3 Language: English (completely fluent) 2 Language: Creole/Patois (fluent conversation) 0 Paramedics 8- 0 Persuasion 8- 13 Power: "My Gift" 18- 0 PS: Paper Factory Worker (Everyman Skill) 11- 3 Shadowing 12- 3 Stealth 12- 3 Streetwise 12- 1 Tactics 8- 3 Teamwork 12- 3 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 4 WF: Common Melee Weapons, Small Arms Total Powers & Skill Cost: 289 Total Cost: 350 200+ Disadvantages 5 Dependent NPC: Claire Bennett 8- (Slightly Less Powerful than the PC) 5 Distinctive Features: Haitian accent (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Shaved Head (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: "Special" (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 5 Distinctive Features: Tattoo on Neck (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Mr. Bennett/Horned Rim Glasses Man/Primatech Paper 11- (Mo Pow, NCI, Watching) 5 Psychological Limitation: His Powers are a Gift (Uncommon, Moderate) 10 Psychological Limitation: Rarely Talks (Common, Moderate) 15 Psychological Limitation: Sense of Duty to "Primatech"/Mr. Bennett (Common, Strong) 5 Reputation: believed to be Mute, 11- (Known Only To A Small Group) 10 Social Limitation: Secret - has Powers (Occasionally, Major) 15 Social Limitation: Subject to Orders from Primatech Paper (Frequently, Major) 50 Experience 350 Total Disadvantage Points
Return to TV-Derived Character Adaptations.