Val Char Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 22 DEX 36 13- OCV: 7/DCV: 7 25 CON 30 14- 19 BODY 18 13- 13 INT 3 12- PER Roll 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 16 COM 3 12- 18/24 PD 13 Total: 18/24 PD (0/6 rPD) 15/19 ED 10 Total: 15/19 ED (0/4 rED) 5 SPD 18 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 0 50 STUN 5 Total Characteristic Cost: 179 Movement: Running: 7"/14" Leaping: 5"/10" Swimming: 2"/4" Cost Powers Rage Meter 20 1) Rage Filler: Absorption 2d6 (Energy, Energy/Physical), Varying Effect (+1) 3 2) Rage Meter: Endurance Reserve (50 END, 0 REC) Reserve; Begins Combat at Zero (-1/2); REC, Filled by Rage Filler (+0); Personal REC (-1/2) Martial Arts: Special Forces (European) Maneuver OCV DCV Notes 3 Air Throw +1 +1 7d6 4 Block +2 +2 Block, Abort 5 Cannon Drill +2 -2 11d6 4 Disarm -1 +1 Disarm; 45 STR to Disarm roll 4 Flying Thrust Kick +2 +0 9d6 Strike 5 Handstand Kick/Power Uppercut -2 +1 11d6 Strike 3 Legsweep +2 -1 8d6 Strike, Target Falls 4 Punch +0 +2 9d6 Strike 5 Spinning Back Fist +1 -2 11d6 Strike 3 Suplex +2 +1 7d6 Strike; You Fall, Target Falls 3 Thigh Press +0 +2 9d6 Strike; Target Falls; Must Follow Grab 3 Throw +0 +1 7d6 +v/5, Target Falls 8 +2 HTH Damage Classes (already added in) 1 Weapon Element: Blades 45 Slingshot Spin Kick: EB 12d6, Area Of Effect (One Hex; +1/2); Double Endurance Cost (-1/2), Extra Time (Delayed Phase, -1/4), Limited Range (7/"; -1/4), END 9 33 Spinning Foot Sweep: HA +5d6, Area Effect: Radius (+1); Hand-To-Hand Attack (-1/2), END 5 Gunman 6 1) Favorite Gun: Lightning Reflexes: +2 DEX to act first with a single type and model firearm plus +2 OCV with a single type and model of firearm 8 2) Pistolero: Range Skill Levels: +4 vs. Range Modifier with Handguns 15 3) Two-Gun Kid: Two-Weapon Fighting (Ranged) plus Rapid Attack (Ranged) Gear 13 1) .50 Desert Eagle: RKA 2d6+1, +1 STUN Multiplier (+1/4); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) plus +1 OCV; OAF (-1), Real Weapon (-1/4), [9] 5 2) Second Pistol: A Second .50 Desert Eagle 10 3) Armored Uniform: Armor (6 PD/4 ED); OIF (-1/2) 9 4) Combat Knives: HKA 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4); OAF (-1), 2 Recoverable Charges (-1), No Knockback (-1/4), [2 rc] Notes: (x2 number of items) 8 5) Throat Mic: Radio Perception/Transmission (Radio Group); IIF - Throat Mic (-1/4) Perks 28 Mi-6 Team Leader: Fringe Benefit: Basic 8- Contact: Intelligence Community, Concealed Weapon Permit (where appropriate), Federal/National Police Powers (UK), International Driver's License, License to Kill, Membership: Leader of Delta Red, Passport, Security Clearance: UK 3 Well-Connected 4 1) Contact British Parliament Member (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 11- 14 2) Contact Interpol (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- 1 3) Contact: Guile (Contact has useful Skills or resources) 8- Skills 8 +1 with All Combat 10 +2 with Ranged Combat 9 +3 with Special Forces 3 Analyze: Combat 12- 3 Breakfall 13- 3 Bureaucratics 13- 3 Climbing 13- 3 Combat Driving 13- 3 Demolitions 12- 3 Fast Draw 13- 3 Interrogation 13- 2 Navigation (Land) 12- 3 Shadowing 12- 3 Stealth 13- 6 Survival (Temperate/Subtropical, Desert, Urban) 12- 5 TF: Common Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles 3 Tactics 12- 3 Teamwork 13- 3 WF: Small Arms, Blades, Clubs, Fist-Loads, Unarmed Combat 3 Scholar 1 1) KS: International Crime Cartels 11- 1 2) KS: MI-6 11- 2 3) KS: Martial Arts World 12- 1 4) KS: Military/Mercenary/Terrorist World 11- Total Powers & Skill Cost: 367 Total Cost: 546 200+ Disadvantages 15 Dependent NPC: Teresa Wolfman (Daughter) 8- (Incompetent) 10 Distinctive Features: Style Limitation: European Special Forces (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 5 Hunted: Fighters of Note 11- (As Pow, Watching) 15 Hunted: Rolento's Army 8- (Mo Pow, Harshly Punish) 20 Hunted: Shadowlaw 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Vega 8- (Mo Pow, Harshly Punish) 15 Psychological Limitation: British Gentleman (Common, Strong) 15 Psychological Limitation: Hunting Rolento (Common, Strong) 15 Psychological Limitation: Protective of Those under his command (Common, Strong) 5 Reputation: Powerful Fighter, 8- 5 Rivalry: Professional (Guile & the Special Forces; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Subject to Orders from MI-6 (Frequently, Major) 196 Experience Points Total Disadvantage Points: 546
Background/History: A twelve year veteran of MI-6, Colonel Wolfman is nominally in charge of the Delta Red Squadron. However, he often defers to his team when their skills would be better suited, particularly in the case of Cammy's superlative skill and intuition. He cares very much for his "troops" and works hard to make sure his team is in peak shape and performs at its best. He has had past encounters with Vega and Rolento, members of two large criminal gangs. These encounters ended inconclusively but Keith wonders if he's stepped out of his league in fighting men like that.
Personality/Motivation: Noble, sacrificing, and tough as nails.
Quote: "Right, on three. THREE!"
Powers/Tactics: a superlative fighter, and even better with his pistols. Colonel Wolfman often acts as the cover for his more 'up close and personal' agents.
Campaign Use: A gruff, competent military man. He works well with others and lacks the ego that often makes military leaders in fiction so difficult for others to play with .
Group Relations:
Appearance: Tall, muscular, scarred. A roguishly handsome man. He dresses in a blue Delta Red unifoorm, with twin holsters for his guns (shoulders) and knives (belt). He wears the delta red beret, black boots, and gloves. He has brown hair and eyes. His hair is worn fairly long.
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