Val Char Cost Roll Notes 17 STR 7 12- Lift 263.9kg; 3d6 HTH Damage [2] 26 DEX 48 14- OCV: 9/DCV: 9 20 CON 20 13- 11 BODY 2 11- 13 INT 3 12- PER Roll 13- 11 EGO 2 11- ECV: 4 17 PRE 7 12- PRE Attack: 3d6 14 COM 2 12- 11 PD 5 Total: 11 PD (3 rPD) 11 ED 4 Total: 11 ED (3 rED) 6 SPD 24 Phases: 2, 4, 6, 8, 10, 12 7 REC 0 44 END 2 41 STUN 11 Total Characteristic Cost: 140 Movement: Running: 7"/28" Leaping: 5"/20" Swimming: 3"/6" Swinging: 10"/20" Cost Powers Rage Meter 20 1) Rage Filler: Absorption 2d6 (Energy, Energy/Physical), Varying Effect (+1) 3 2) Rage Meter: Endurance Reserve (50 END, 0 REC) Reserve; Begins Combat at Zero (-1/2); REC, Filled by Rage Filler (+0); Personal REC (-1/2) Martial Arts: Kenjutsu Maneuver OCV DCV Notes 4 Bind +1 +0 Bind, 27 STR 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 27 STR to Disarm roll 4 Evade -- +5 Dodge, Affects All Attacks, Abort 4 Lightning Stroke +2 +0 Weapon +2 DC Strike 5 Running Stroke +1 +0 Weapon +v/5; FMove 5 Sacrifice Stroke +1 -2 Weapon +4 DC Strike 5 Slashing Stroke -2 +1 Weapon +4 DC Strike 5 Takeaway +0 +0 Grab Weapon, 27 STR to take weapon away 1 Weapon Element: Blades, Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) Martial Arts: Commando Training Maneuver OCV DCV Notes 3 Akido Throw +0 +1 3d6 +v/5, Target Falls 4 Boxing Cross +0 +2 5d6 Strike 4 Choke -2 +0 Grab One Limb; 2d6 NND 4 Escape +0 +0 32 STR vs. Grabs 4 Hold -1 -1 Grab Three Limbs, 10 STR for holding on 4 Judo Disarm -1 +1 Disarm; 27 STR to Disarm roll 4 Karate "Chop" -2 +0 HKA 1d6 +1 2 Weapon Element: Clubs, Knives 30 Big Sword: Multipower, 60-point reserve, all slots OAF (-1) 2u 1) Blade Flare: Sight Group Flash 4d6, Reduced Endurance (0 END; +1/2); OIF (Any Bladed weapon; -1/2), Requires sufficiently strong light source (-1/4) 1u 2) Flat Of Blade Or Pommel Smash: HA +2d6; OAF (-1), Hand-To-Hand Attack (-1/2), No Knockback (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4), END 1 2u 3) Sword: HKA 2d6+1 (3d6 w/STR), +1 STUN Multiplier (+1/4); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4), END 4 1u 4) Thrown Sword: RKA 2d6; 1 Recoverable Charge (-1 1/4), OAF (-1), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4), Range Based On Strength (-1/4), [1 rc] 44 Blade Wave: EB 10d6, Area Of Effect (20" Line; +1); OIF - Any sword (-1/2), Gestures (Requires both hands; -1/2), Incantation- "Wave of Blades!" (-1/4), END 10 23 Blade Dance: HKA 1d6+1 (1 1/2d6 w/STR), Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2); OIF (Sword of opportunity; -1/2), END 3 Athletics and Senses 2 1) Focus: Mental Defense (4 points total) 12 2) Acrobat: Leaping +2" (5" forward, 2 1/2" upward) (Accurate, x4 Noncombat), END 1 7 3) Swashbuckler: Swinging 10"; OIF (Material of Opportunity; -1/2), END 1 3 4) Acute Senses: +1 PER with All Sense Groups 9 5) Endurance Runner: Reduced Endurance (1/2 END; +1/4) applied to Running 1 Perks 1 Fighting World: Contact 8- 1 Black Belt: Custom Perk 24 MI-6 Agent: Fringe Benefit: Basic 8- Contact: Intelligence Agencies, Concealed Weapon Permit (where appropriate), Federal/National Police Powers: UK, International Driver's License, License to Kill, Membership: Member of Delta Red, Passport, Security Clearance: UK 2 World Warrior: Reputation (A large group) ; 11-, +1/+1d6 Talents 6 Swordswoman's Luck: Combat Luck (3 PD/3 ED) 5 Trained Reflexes: Lightning Reflexes: +3 DEX to act first with All Actions Skills 5 +1 with HTH Combat 9 +3 with Kenjutsu 6 +2 with Commando Training 3 Analyze: Style 12- 3 Breakfall 14- 3 Defense Maneuver I 3 Fast Draw (Iaijutsu) 14- 2 PS: MI-6 Agent 11- 1 Paramedics 8- 3 Sleight Of Hand 14- 3 Streetwise 12- 10 Two-Weapon Fighting (HTH) 1 WF: Blades 1 WF: Off Hand 2 WF: Small Arms 1 WF: Thrown Sword 3 Scholar 1 1) KS: Commando Training 11- 1 2) KS: International Crime Cartels 11- 1 3) KS: Kenjutsu 11- 1 4) KS: MI-6 11- 1 5) KS: Martial Arts World 11- 2 6) KS: Military/Mercenary/Terrorist World 12- Total Powers & Skill Cost: 334 Total Cost: 474 200+ Disadvantages 10 Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 5 Hunted: Fighters of Note 11- (As Pow, Watching) 10 Hunted: Rival Swordsman 8- (As Pow, Harshly Punish) 15 Hunted: Seymone (Assassin of Rugal) 8- (As Pow, NCI, Harshly Punish) 20 Hunted: Shadowlaw 8- (Mo Pow, NCI, Harshly Punish) 20 Psychological Limitation: Code of Honor (Modern Day Samurai) (Common, Total) 15 Psychological Limitation: Disdain for Killing (Common, Strong) 10 Psychological Limitation: Hopeless Romantic (Common, Moderate) 15 Psychological Limitation: Protective of George Ginzu (Common, Strong) 5 Reputation: Powerful Fighter, 8- 10 Rivalry: Professional and Romantic (Cammy White; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry) 15 Social Limitation: Subject To Orders (Frequently, Major) 124 Experience Points Total Disadvantage Points: 474
Background/History: Rita Ruwanda has been with Delta Red for almost seven years. She is the mother hen of the team. A skilled swordswoman who wields her 'Big Sword' in combat, Rita is popular with the others. She was born to a Eurasian mother (japanese and british decent) and an Afro-Asian father, (Sudanese and North Korean) and has a truly exotic appearance. Her family has worked with the british government since she was a small child and her natural athletic gifts and her desire for fun and thrills led her towards the life of an agent. Rita is a skilled hand to hand fighter, blending western commando training and Kenjutsu into a complete package.
Personality/Motivation: An avid reader, Rita prefers romance novels and always seems to be trying to hook up her fellow Delta Red members with attractive people they meet on their adventures. She used to harbor a crush on her commander, Keith Wolfman but that has cooled to a friendship and he is often the target of her matchmaking.
Rita considers herself something of a modern day Samurai, and dedicates herself to a philosophy she describes as a 'liberated bushido'. She acts honorably at all times but she doesn't quite have the Samurai's absolute dedication to her 'lord' (the British Government).
Quote: "En garde!"
"Back off, pip-squeak, or I'll eviscerate ya!"
Powers/Tactics: Rita prefers to use her "Big Sword", an almost comically large sword. It's a fantasy/Martial Arts game, these things will happen.
Campaign Use: An able warrior, backs up Cammy in Delta Red Situations. She can be a bit of comedy relief with her matchmaking obsession, but she's a good fighter and works capably as an agent of the crown.
Group Relations:
Appearance: Exotic beauty with coppery blonde hair, tan skin, and an athletic build. She's a bit bigger and bulkier than Cammy but she wears it well.
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