Val Char Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 13 DEX 9 12- OCV: 4/DCV: 4 15 CON 10 12- 11 BODY 2 11- 10 INT 0 11- PER Roll 11- 11 EGO 2 11- ECV: 4 13 PRE 3 12- PRE Attack: 2 1/2d6 10 COM 0 11- 7 PD 4 Total: 7 PD (0 rPD) 6 ED 3 Total: 6 ED (0 rED) 3 SPD 7 Phases: 4, 8, 12 6 REC 0 30 END 0 30 STUN 3 Total Characteristic Cost: 50 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers Martial Arts: Sevillian Knifefighting Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Cambio (Foist) +2 +0 Weapon +2 DC Strike 5 Desjarretazo (Stab) -2 +1 Weapon +4 DC Strike 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Grab -1 -1 Grab Two Limbs, 25 STR for holding on 5 Punaladas (Thrusts) +1 +3 Weapon Strike 4 Tajos (Slashes) +0 +2 Weapon +2 DC Strike 1 Weapon Element: Clubs 9 Combat Knife: HKA 1d6 (1 1/2d6 w/STR), Range Based On STR (+1/4); OAF (-1), END 2 22 Flame Strike: RKA 3d6; Increased Endurance Cost (x2 END; -1/2), Gestures: Instant Power (-1/4), No Knockback (-1/4), END 8 5 Fanatical Will: Mental Defense (7 points total) 15 Soul Merge: Mind Link , Human class of minds, Other Cultists, Number of Minds (x8), Psychic Bond; Only With Others Who Have Mind Link (-1) Perks 2 Fringe Benefit: Gang/organized crime group member of prominence or importance Skills 3 Breakfall 12- 3 Fast Draw 12- 2 KS: Knowledge Skill: Cult of the Buffalo 11- 2 KS: Knowledge Skill: Demonology 11- 2 KS: Sevillian Knifefighting 11- 2 AK: Area Knowledge: Las Vegas 11- 3 Sleight Of Hand 12- 4 Survival (Desert, Urban) 11- 1 WF: Off Hand 4 Weapon Familiarity: Unarmed Combat & Clubs, Common Melee Weapons, Common Missile Weapons Total Powers & Skill Cost: 109 Total Cost: 159 50+ Disadvantages 10 Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 5 Distinctive Features: Wierdo vibe, man Not Concealable, Noticed and Recognizable, Detectable By Uncommonly-Used Senses, Not Distinctive In Some Cultures 5 Enraged: When "Deity" blasphemed: Uncommon, go 8-, recover 14- 20 Psychological Limitation: Devoted to cult Common, Total 5 Reputation: Cultist: , Sometimes (8-) 10 Watched: Shin Balrog 8- (Occasionally), More Powerful, NCI, Watching 54 Experience Points Total Disadvantage Points: 159
Background/History: The Nine Serpents serve the Demon Balrog. He uses them as lieutenants and assassins. Their loyalty to him is absolute.
Personality/Motivation: Crazy Cult guys.
Quote: "As you command, my lord."
Powers/Tactics: Skilled knife fighters. They always fight to kill unless specifically told not to.
Campaign Use: The next step up in thuggary for Shin Balrog
Appearance: The Nine each wear tailored suits to their personal tastes. They all have shaved heads and wears prominent symbols of thier devotion in the form of jewelry with a demonic design displayed. They all have well crafted, personalized combat knives.
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