Val Char Cost Roll Notes 10+40 STR 0 11-/19- Lift 100 kg/25.6 tons; 2d6/10d6 HTH Damage [1/5] 12+10 DEX 4 11-/13- 15+10 CON 5 12-/14- 20 INT 10 13- PER Roll 13- 15 EGO 5 12- 15+5 PRE 5 12-/13- PRE Attack: 3d6/4d6 3+4 OCV 0 3+3 DCV 0 3 OMCV 0 3 DMCV 0 3+2 SPD 10 Phases: 4, 8, 12/3, 5, 8, 10, 12 5+20 PD 3 Total: 5/25 PD (5/20 rPD) 5+20 ED 3 Total: 5/25 ED (5/20 rED) 10 REC 6 100 END 16 10 BODY 0 20+30 STUN 0 Total Characteristic Cost: 67 Movement: Running: 12m/24m Flight: 15m/120m Leaping: 4m/8m Swimming: 4m/8m Cost Powers High-Tech Armored Battlesuit, all slots OIF (Custom Battlearmor; -½) 40 1) Armored Shell: +20 PD, Resistant (+½) plus +20 ED, Resistant (+½) 17 2) Built-in Jets: Flight 15m, x8 Noncombat, END 2 96 3) Physical Enhancement: +40 STR plus +10 DEX plus +10 CON plus +5 PRE plus +4 OCV plus +3 DCV plus +2 SPD plus +30 STUN, END 4 13 4) Environmental Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 14 5) Jarvis: Onboard Computer: Computer Link plus Eidetic Memory plus Lightning Calculator plus Radio Perception/Transmission (Radio Group) 3 6) Sensors: IR Perception (Sight Group) 47 Offensive Systems: Multipower, 70-point reserve, all slots OIF (Custom Battlearmor; -½) 5f 1) Standard Repulsors: Blast 11d6, Reduced Endurance (½ END; +¼), END 2 4f 2) Full-Powered Repulsors: Blast 9d6, Double Knockback (+½), END 7 2f 3) Uni-Beam: RKA 4d6-1, Armor Piercing (+¼); Increased Endurance Cost (x4 END; -1 ½), END 28 50 Specialized Armors: Variable Power Pool (Gadget Pool), 40 base + 40 control cost, Can Only Be Changed By Switching To Pre-Prepared Specialized Armor (-½); all slots OIF (Custom Armor Systems; -½) 1) Standard Mark VII Armor: Radar (Radio Group), Increased Arc Of Perception (360 Degrees) plus Mini-Rockets: RKA 1d6-1, Area Of Effect (1 2m Areas; +¼), Selective (+¼), Penetrating (+½); 2 Charges (-1 ½) 2) Hulkbuster Armor: +30 STR plus +10 PD 3) Space Armor: Flight 10m, x8 Noncombat plus Radar (Radio Group), Increased Arc Of Perception (360 Degrees) 4) Stealth Armor: Invisibility to Sight Group, Radar and High Range Radio Perception , No Fringe 5) Uru Armor: Physical Damage Reduction, Resistant, 25% plus Energy Damage Reduction, Resistant, 25% plus Power Defense (10 points); Only vs Magic (-½) Perks 3 Avengers Membership: Access to SHIELD & other restricted organizations 6 Fringe Benefit: CEO of Stark Enterprises 11 Money: Filthy Rich Skills 8 +2 with all Technology Based Skills 3 That's My Tech!: Analyze: Technology 13- 3 Computer Programming 13- 3 Electronics 13- 3 High Society 12- (13-) 3 Inventor 13- 3 KS: Bleeding Edge Technology 13- 3 I Took Controlling Interest Of Williams Industries This Morning: KS: Economics 13- 0 Language (idiomatic; Everyman, literate) 3 Mechanics 13- 5 PS: Futurist 15- 3 Power: Suit Systems 13- 1 TF: Quinjet, Small Motorized Ground Vehicles Total Powers & Skill Cost: 352 Total Cost: 419 400+ Matching Complications 15 Hunted: Enemies of the Avengers Frequently (As Pow; Harshly Punish) 5 Hunted: SHIELD Frequently (Less Pow; NCI; Watching) 15 Physical Complication: Incapacitated If Arc Reactor Chest Implant Is Removed Or Damaged (Infrequently; Greatly Impairing) 10 Psychological Complication: Futurist, Believes Technology Is The Answer To All Problems (Common; Moderate) 15 Psychological Complication: Egotistical (Common; Strong) 15 Susceptibility: When END Score Is Below 20, 1d6 Damage Per Phase (Uncommon) 19 Experience Points Total Complications Points: 407
Background/History: Son of a visionary industrialist, Tony Stark inherited what was already one of the largest and most profitable high-tech firms in the world. Tony Stark proved that he was at least, if not more gifted than his father and used his technical abilities to push Stark International to even greater heights. When he was critically injured by mis-used technology he himself designed, Tony Stark turned his back on weapons manufacture, formerly one of his most profitable ventures. He now focuses Stark International on peaceful uses of technology while using his Iron Man armor to make up the gap left when law enforcement lost access to the high-technology gear that the bad guys still seem to get their hands on.
Personality/Motivation: Tony Stark is used to being the smartest man in the room, seeing solutions to problems other haven't even noticed yet. Using his technical skills he believes he can solve any problem and engineer a way out of any situation. Because of his total self-confidence Tony often belittles or ignores people he doesn't respect. Early on he saw no reason he couldn't single-handedly protect the world as Iron Man. Fortunately he was able to keep his arrogance under control when it was clear he could use some help. Stark initially organized the Avengers as an extension of his mission as Iron Man and it viewed it as "his" team, naturally assuming everyone should defer to him on team matters and speaking for "his people" when dealing with outside groups. It has been a long and slow process for him to learn that he is now among equals.
Quote: "I'm wired into a world-wide network of computers and satellites. The goal is to see danger before it gets here. I'm getting ready for the future and to get humanity there in one piece."
Powers/Tactics: Iron Man tends to use his flight to stay mobile while blazing away with his repulsor beams. His armor makes him fairly confident in his durability so he will usually choose to continue the attack rather than spend actions dodging or blocking. This confidence is not always warranted, which gets him into trouble. The Unibeam is by far the most destructive weapon in his arsenal, but the massive power requirements tend to leave his energy reserves dangerously low. Despite the risk, Stark tends to rely on it to finish dangerous opponents rather than risk drawn out battles.
Appearance: Tony Stark is a slim, handsome Caucasian man of average height. He wears a short beard and dresses in expensive semi-formal clothing.
Designer's Notes: When designing powered armor characters in HERO System it is often up for debate as to whether it is more appropriate to use OIHID or OIF to represent their battlesuits. The Avengers: EMH version of Iron Man earns his Foci limitation. His armor is often damaged to the point where systems fail and opponents have been seen to target specific systems in the hope of breaking them. Enemies often start to peal his armor off when he is helpless.
The Avengers: EMH version of Tony Stark has an Arc Reactor in his chest that keeps him alive and supplies power to his armor, much like the movie version of the character. As this is a bionic implant, Tony cannot function without it and it cannot be counted as a foci or similar device. As such, his armor does not have an independent power supply and effectively runs off of Tony's personal Endurance statistic. For this reason he has a superhuman level of END, and takes damage if his "power level" falls too low. This is often seen in the show when he curls up in pain after pushing his weapon systems.
Various pieces of the armor (and therefore individual powers) will function as long as they are connected to his chest unit. It is not necessary for him to have the entire suit on to use individual powers. As such there are no "linked" or "Unified Power" limits applied.
The Variable Power pool is intended to reflect the arsenal of various specialty suits Iron Man calls on over the course of the series. All of these suits seem to have a large set of common abilities (as reflected by the powers bought outside the pool) but with a few specialized modifications. In order to change out his Gadget Pool, Tony Stark needs to put on one of the many suits he has pre-prepared at Avengers Mansion, Stark Industries headquarter, or his home. This is a borderline use of the Gadget Pool rules but seems the best solution to simulate the way the Armors are portrayed in the series.
Iron Man's Hero Designer FileCharacter by Marvel Comics. Character Writeup by Matthew B.
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