VENTURE BROTHERS

DEAN VENTURE

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH Damage [1]
11	DEX	3	11-	OCV:  4/DCV:  4
8	CON	-4	11-
8	BODY	-4	11-
13	INT	3	12-	PER Roll 12-
13	EGO	6	12-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
12	COM	1	11-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
3	SPD	9		Phases:  4, 8, 12
4	REC	0
16	END	0
16	STUN	0		Total Characteristic Cost:  15

Movement:		Running:	6"/12"
			Leaping:	1"/2"
			Swimming:	2"/4"

Cost	Powers & Skills
2	I Shall Make Her My Bride!:  +6 COM); Only when dressed as a woman or in certain 
	unfortunate circumstances (-1/2)
6	Wrist Radios:  Radio Perception/Transmission (Radio Group), Tracking; OIF (-1/2), 
	Restrainable (Must be able to work controls and bring to mouth; -1/2), Sense Affected As 
	More Than One Sense Must speak and listen (-1/2)
13	If You Have Death Prone Children, You Keep A Few Clone Slugs In The Lab.:  Healing 
	2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 
	Extra Time (Regeneration-Only) 1 Day (-2 3/4), IIF Immobile Fragile (Cloning Equipment and 
	Clone Slugs; -1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used 
	(Memory Loss, Healed by use of Teaching Beds; -1), Self Only (-1/2)
	Notes:  This could also be purchased as something built into the Venture Compound. After one of 
	the boy's frequent deaths, it takes only a short time for Doctor Venture to re-create them using 
	clone slugs and taped memories.
15	Where Are We?:  Luck 3d6
	Notes:  The Venture boys find that most enemies just want to tie them up and touch them inappropriately. 
	Further, almost everyone ends up taking pity on them and trying to treat them in a paternal manner, 
	with the exception of their father.
10	It Gets Very Hot, In The Box, That Dad Built:  Universal Scientist 12-; Only Familiar with 
	Mad Science 11- (-1)
	Notes:  As per Ultimate Skill, p.50. This is the Mad Science/Universal Science skill displayed 
	by Jonas Venture, Jonas Jr., and even Rusty to a lesser degree. So far Dean has zonly used it for 
	trivial and debatably useful inventions, but it did let him come up with tinfoil helmets and a 
	urine soaked shirt to negotiate the Joy Box, and with a body of $5 bills to allow the ghost of 
	Abe Lincoln to manipulate solid objects.

	Perks
1	You're The Fricking Venture Brothers!:  Reputation:  Sons of Rusty Venture, Grandsons 
	of Jonas Venture (A medium-sized group) 11-, +1/+1d6
3	Well-Connected
4	1)  Friend of Orpheus:  Contact:  Doctor Byron Orpheus (Contact has access to major 
	institutions, Contact has very useful Skills or resources, Good relationship with Contact), 8-
	Notes:  Dr. Orpheus takes his job as the friend of the Ventures considerably more 
	seriously than Rusty takes his job as a parent.
8	2)  Grandson Of Jonas Venture:  Contact:  Old gang of Jonas Venture (Contact has useful 
	Skills or resources, Good relationship with Contact), Organization Contact (x3), 8-
3	3)  Nephew Of Jonas Junior:  Contact:  Jonas Venture Jr. (Contact has very useful Skills 
	or resources, Good relationship with Contact), 8-
	Notes:  Jonas, the diminutive previously conjoined twin of Rusty, has all of his father's brains 
	and charm, as well as a sense of duty to his family, at least for now.
3	4)  Son of Venture:  Contact:  Dr. Thaddeus S. Rusty Venture (Contact has extremely 
	useful Skills or resources), 8-
	Notes:  While Rusty is by any standard a terrible father, he can raise the dead, and that's 
	worth something. Good relationship with contact hasn't been purchased, because the boys don't have one.
4	5)  Ward of Brock:  Contact:  Brock Samson (Contact has very useful Skills or resources, 
	Very Good relationship with Contact), 8-

	Skills
1	He Put On A Production Of Lady Winermere's Fan:  Acting 8-
1	Now, What Would Giant Boy Detective Do?:  Deduction 8-
	Notes:  Dean believes this skill to be considerably higher.
3	Penguins Have An Organ Above Their Eyes That Converts Sea Water Into Fresh Water:  KS: Stuff 
	I Learned in the Teaching Beds 12-
	Notes:  This could eventually become the Universal Scholar skill as per Ultimate Skill, p.49, 
	if Dean lives long enough.
1	Listen To Me!:  Persuasion 8-
	Notes:  Dean has some minimal social skills, and can sometimes manage to get people to go along 
	with his plans.
3	I Have An Idea!:  Power 12-
	Notes:  The Power Skill (Gadgeteering) used to put the knowledge gained from Universal Scientist 
	to practical use. So far Dean has only managed to use it a few times, but he may get better.
1	He's Kind Of Cute:  Seduction 8-
	Notes:  Dean is able to make friends and charm girls, though mostly by being inept and helpless 
	until they take pity on him.
3	TF:  Common Motorized Ground Vehicles, Hoverbike

Total Powers & Skill Cost:  85
Total Cost:  100

50+	Disadvantages
25	Hunted:  The Venture Rogues Gallery  11- (Mo Pow, NCI, Capture)
20	Psychological Limitation:  Naive and Strange, Lives in a Clean Cut Dream World, sometimes retreats 
	entirely (Very Common, Strong)
10	Psychological Limitation:  In denial, tries to forget the terrors of his life (Common, Moderate)
20	Psychological Limitation:  Obedient to his father, loves his brother (Very Common, Strong)
10	Social Limitation:  Only 16, or 19 if you believe his driver's license (Frequently, Minor)
10	Death Prone Child - Unluck: 2d6
5	Experience Points
100	Total Disadvantage Points

Background/History: Dean Venture is the grandson of the great Dr. Jonas Venture (a cross between Dr. Quest and Doc Savage) and the son of Rusty Venture (former boy adventurer turned adult failure) and (probably) Myra Brandish (ex OSI agent, currently insane, possibly a former American Gladiator). The more intelligent and (arguably) sane of the Venture Brothers, Dean even has modest social skills, and is able to pull off tricks as difficult as actually building friendships with normal girls. He has inherited some of his father's brains, at least compared to his brother, and can come up with ridiculous spur of the moment solutions to problems that almost work. Dean is a failed Boy Adventurer, though he doesn't know it.

Personality/Motivation: Dean's (occasionally forced, desperate) cheer and naiveté cover the fact that he is on some level aware of just how dangerous and insane his life is. He does want to be an adventurer, but he'd like to do so without so much being captured, bad-touched, and occasionally killed. Dean is an obedient son, and while he is often bullied by his brother he does care for him. Dean carries a strong infatuation for Triana Orpheus, daughter of Doctor Orpheus. For Triana's part, she seems to like Dean (referring to him as cute) but has not otherwise returned his interest.

Dean is also a bit of an effete wuss.

Quote: "You have no idea."

Powers/Tactics: Dean is more or less an idiot, but he does very occasionally come up with an almost useful idea or easily thrown together yet semi-functional piece of improvised equipment. He's also a storehouse of useless facts, lucky at times, and able to hold a conversation in a naive way. Dean is moderately attractive to girls his own age, and has proven to be remarkably attractive to middle aged men while cross dressing. Dean is unlucky and and has died somewhere on the order of a dozen times. Fortunately, his father keeps his memories on record, and is able to bring him back using clone slugs.

Campaign Use: DNPC, or PC in a Venture game.

Appearance: Brown hair, blue eyes, dresses like Buddy Holly.

(Character by Jackson Publick and Doc Hammer, Character Sheet by Robert Dorf, 2007.)


Brock Sampson | Dean Venture | Dr. Byron Orpheus | Dr. Girlfriend | Henry Allen Venture

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