FU SCHTICKS FOR THE HERO System

PATH OF THE HANDS OF LIGHT

This Path—as well as the Path of the Sharpened Scales—is directly concerned with hitting and putting down an opponent. It is a good Path for bruisers, enforcers, and tough guys—both good and bad.

DIM MAK

Effect: HA +6d6, Indirect
Target: One character
Duration: Instant
Range: Touch
END Cost: 4
Skill Roll Penalty: -4

Description: This is not the legendary "death touch" as described in HERO System Martial Arts. Instead the character manipulates his chi to transmit blows through objects—in this case, rigid body armor, hard carapaces, and thick shells. This use of Indirect requires the GM’s okay.

Game Information: HA +6d6, Indirect (by passes rigid body armor and similar body-covering platings; see text; +1/4) (37 Active Points); Attack Must Be Made Through Worn Rigid Body Armor (-1/2), Hand-To-Hand Attack (-1/4), No Knockback (-1/4). Total Cost: 18 points.

Options:

  1. Stronger Dim Mak: Increase to HA +8d6. 50 Active Points; total cost 25 points.
  2. Weaker Dim Mak: Decrease to HA +4d6. 25 Active Points; total cost 12 points.

HANDS WITHOUT SHADOW

Effect: HA +6d6, Area Of Effect Accurate
Target: One character
Duration: Instant
Range: Touch
END Cost: 4
Skill Roll Penalty: -4

Description: The blow is so fast and accurate it can’t be dodged. Only a Dive For Dover can save the target of Hands Without Shadows.

Game Information: HA +6d6, Area Of Effect Accurate (1m Radius; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/4). Total Cost: 36 points.

Options:

  1. Stronger Hands: Increase to HA +8d6. 60 Active Points; total cost 48 points.
  2. Weaker Hands: Decrease to HA +4d6. 30 Active Points; total cost 24 points.

LIGHTNING FIST

Effect: HA +6d6, Armor Piercing
Target: One character
Duration: Instant
Range: Touch
END Cost: 4
Skill Roll Penalty: -4

Description: This schtick allows the user to damage even the toughest of targets.

Game Information: HA +6d6, Armor Piercing (+1/4) (37 Active Points); Hand-To-Hand Attack (-1/4). Total Cost: 30 points.

Options:

  1. Stronger Fist: Increase to HA +8d6. 50 Active Points; total cost 40 points.
  2. Weaker Fist: Decrease to HA +4d6. 25 Active Points; total cost 20 points.

Path Of The Brilliant Flame | Path Of The Broken Island | Path Of The Clever Eye | Path Of The Empty Bottle | Path Of Flying Steel | Path Of The Hands Of Light | Path Of The Healthy Tiger | Path Of The Leaping Monkey | Path Of The Leaping Storm | Path Of The Passive Wings | Path Of The Preying Mantis | Path Of The Raging Bear | Path Of The Selective Master | Path Of The Shadow's Companion | Path Of The Sharpened Scales | Path Of The Storm Turtle | Path Of Visible Resonance

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