FU SCHTICKS FOR THE HERO System

PATH OF THE PASSIVE WINGS

As the name implies, this Path is not concerned with damaging opponents. Instead, it concentrates more on evasion and restraint. It is a good Path for Shaolin monk-type characters and pacifists. Characters who select this Path are advised to look into purchasing Shaolin Crane Kung Fu.

BEAK OF THE CRANE

Effect: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks
Target: One character
Duration: Constant
Range: Touch
END Cost: 9
Skill Roll Penalty: -9

Description: Using his knowledge of nerve clusters and joint movements, the character can virtually immobilize his target. The character most hold onto the target (i.e. keep the Grab active) in order to maintain the Entangle.

Game Information: Entangle 4d6, 4 PD/4 ED (Dismissable), Takes No Damage From Attacks, STR only to break out (+1) (90 Active Points); No Range (-1/2), Must Follow Grab/Martial Grab (-1/2), Lockout (character must maintain initial Grab or Entangle is automatically broken; -1/2), Target Must Have Reachable Pressure Points (-1/2), Costs END To Maintain (Half END Cost; -1/4)

. Total Cost: 28 points.

Options:

  1. Stronger Beak: Increase Entangle 5d6. 110 Active Points; total cost 34 points.
  2. Weaker Beak: Decrease to Entangle 3d6. 70 Active Points; total cost 21 points.

CRANE STANCE

Effect: +5 DCV
Target: Self
Duration: Constant
Range: Self
END Cost: 2
Skill Roll Penalty: -2

Description: By performing an graceful series of movements while dodging, the character renders himself almost impossible to target.

Game Information: +5 DCV (25 Active Points); Costs Endurance (-1/2), Requires A DEX or Acrobatics Roll (+1 DCV for every 2 points Rolls is made by; -1/2), May Only Be Used When Dodging (-1/2). Total Cost: 10 points.

Options:

  1. Stronger Crane Stance: Increase +7 DCV. 35 Active Points; total cost 14 points.
  2. Weaker Crane Stance: Decrease to +7 DCV. 15 Active Points; total cost 6 points.

TALON OF THE CRANE

Effect: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks, Backlash
Target: One character
Duration: Constant
Range: Touch
END Cost: 11
Skill Roll Penalty: -11

Description: Using the same techniques as Beak of the Crane the character restrains his foe. However any attempt to escape can have painful for consequences for the victim.

Game Information: Entangle 4d6, 4 PD/4 ED (Dismissable), Backlash (+1/2), Takes No Damage From Attacks, STR only to break out (+1) (112 Active Points); No Range (-1/2), Must Follow Grab/Martial Grab (-1/2), Lockout (character must maintain initial Grab or Entangle is automatically broken; -1/2), Target Must Have Reachable Pressure Points (-1/2), Costs END To Maintain (Half END Cost; -1/4). Total Cost: 34 points.

Options:

  1. Stronger Talon: Increase Entangle 5d6. 137 Active Points; total cost 42 points.
  2. Weaker Talon: Decrease to Entangle 3d6. 87 Active Points; total cost 27 points.

WING OF THE CRANE

Effect: Aid STR 4d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 5
Skill Roll Penalty: -5

Description: The character summons his chi to make himself stronger.

Game Information: Aid STR 4d6, Invisible Power Effects (Fully Invisible; +1) (48 Active Points); Only to Aid Self (-1), Requires An EGO Roll (-1/2). Total Cost: 19 points.

Options:

  1. Stronger Wings: Increase Aid 6d6. 72 Active Points; total cost 29 points.
  2. Weaker Wings: Decrease to Aid 2d6. 24 Active Points; total cost 10 points.

Path Of The Brilliant Flame | Path Of The Broken Island | Path Of The Clever Eye | Path Of The Empty Bottle | Path Of Flying Steel | Path Of The Hands Of Light | Path Of The Healthy Tiger | Path Of The Leaping Monkey | Path Of The Leaping Storm | Path Of The Passive Wings | Path Of The Preying Mantis | Path Of The Raging Bear | Path Of The Selective Master | Path Of The Shadow's Companion | Path Of The Sharpened Scales | Path Of The Storm Turtle | Path Of Visible Resonance

Return to HERO System Source Material