THE KOYOTIE PROJECT

KOYOTIE
(Merriya Highwolf)
(300 points)

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
28	DEX	36	15-
20	CON	10	13-
20	INT	10	13-	PER Roll 13-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack:  4d6

9	OCV	30	
9	DCV	30	
3	OMCV	0	
5	DMCV	6	
5	SPD	30		Phases:  3, 5, 8, 10, 12

8+6	PD	6		Total:  8/14 PD (0/6 rPD)
8+6	ED	6		Total:  8/14 ED (0/6 rED)
8	REC	4
40	END	4
15	BODY	5
35	STUN	8		Total Characteristics Cost:  210

Movement:	Running:	18m/36m 
		Leaping:	8m/16m
		Swimming:	4m/8m

Cost	Powers & Skills
	Martial Art:  Shotokan Karate
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
4	Punch/Snap Kick	+0	+2	6d6 Strike
5	Side Kick/Spin Kick
			-2	+1	8d6 Strike
3	Legsweep	+2	-1	5d6 Strike, Target Falls
1	Weapon Element:  Karate Weapons

16	Bokken:  HA +5d6, Reduced Endurance (0 END; +½); OAF (-1), Hand-To-Hand Attack (-¼)
9	Spectra-Cloth Tabard:  Resistant Protection (6 PD/6 ED); OIF (-½), Requires A Roll (11- roll; -½)
5	Strong Self Will:  Mental Defense (5 points total)
2	Strong Legs:  Leaping +4m (8m forward, 4m upward), END 1
6	Really Fast On Her Feet:  Running +6m (18m total), END 1

	Talents
6	Peak Of Human Perfection:  +2/+2d6 Striking Appearance (vs. all characters)

	Skills
10	+2 with Karate

3	Acrobatics 15-
3	Breakfall 15-
0	CK: Maple Creek, Saskatchewan 8-
1	KS: Karate 8-
1	KS: Photography And Photographic Techniques 8-
0	Language:  English (idiomatic; literate)
0	PS: Photographer 8-
3	Stealth 15-
1	Streetwise 8-
2	TF:  Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-
	Powered Ground Vehicles
1	WF:  Blades, Karate Weapons

Total Powers & Skill Cost:  91
Total Cost:  300

300+	Matching Complications (60)
5	Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By 
	Technology Or Major Effort)
15	Hunted:  [GM’s choice of villain group], Infrequently (Mo Pow; Harshly Punish)
15	Psychological Complications:  Impulsive; Prefers Action To Words (Common; Strong)
10	Rivalry:  Professional (Other Martial Artists [includes PCs]; Rival is As Powerful; Rival is a 
	Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15	Social Complications:  Secret Identity (Frequently; Major)

Total Complications Points:  60
Experience Points:  0
	

Designer's Notes: This is the starting character sheet for the Koyotie Project. It loosely represents the initial 3rd Edition Koyotie that first saw play. As mentioned before, Koyotie was designed to be a fairly typical martial artist, with the hook being her Characteristics—all 20s, except for her 30 DEX and 15 BODY. This version edits that slightly, as I needed to squeeze her into 300 6th Edition points, as opposed to her original 250 3rd through 5th Edition points.

Koyotie’s 3rd Edition origin, which isn’t alluded to in her Complications, was a touch trite. It had her being recruited by a mysterious “Company” who trained her to be an assassin. She rebelled, escaped from the Company’s clutches, taking the bokken and body armor, and eventually hooked up with a fledgling super hero team known as the Northern Lights. I have scrapped that, in favor of the material seen in in her background file, which combines elements from her original origin story and the origin I wrote up for her appearance in the Vendetta Rhapsody campaign.

When porting her over to 6th Edition, I made some drastic changes, including the aforementioned editing of her characteristics, reworking her Complications (and dropping several I felt weren’t needed) and adding a few Skills. While I feel it’s slightly incomplete, it does provide the perfect starting point for the character sheets to follow.

Koyotie's 300-point Hero Designer File


Koyotie's Background
Low-Powered (300 points) | Standard (400 points) | High-Powered (500 points) | Very High-Powered (650 points) | Cosmically Powerful (800 points)


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