GENERIC ROLE-PLAYING GAME CHARACTERS

BRICK

Val	Char	Cost	Roll	Notes
50	STR	40	19-	Lift 25ton; 10d6 HTH Damage [5]
15	DEX	15	12-	OCV:  5/DCV:  5
25	CON	30	14-
15	BODY	10	12-
10	INT	0	11-	PER Roll:  11-
10	EGO	0	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
14	COM	2	12-

30	PD	20		Total:  30 PD (20 rPD)
15	ED	10		Total:  15 ED (10 rED)
3	SPD	5		Phases:  4, 8, 12
15	REC
50	END
60	STUN	8		Total Characteristic Cost:  150

Movement:	Running:	4”/8”/16”
		Leaping:	5”/10”/20”
		Swimming:	3”/5”/10”

Cost    Powers & Skills
30	Strength Tricks:  Multipower, 45-point reserve; Gestures (-¼), Concentrate (½ DCV, -¼)
2u	Whallop:  HA 5d6 (15d6 with STR), Reduced Endurance (0 END; +½); HA Lim (-½), END 5
2u	Outa the Park:  HA 5d6 (10d6 with STR); Double Knockback (+¾); HA Lim (-½), END 9
2u	Rend:  HKA 2d6 (4d6 with STR), END 6
2u	Bull Rush:  HA 5d6 (10d6 with STR), Area Of Effect (Non-Selective Line; +¾); HA Lim (-½), Must 
	Move Along Line (-½), END 9
2u	Body Slam:  HA 5d6 (10d6 with STR), Area Of Effect (One Hex, +½); HA Lim (-½), END 9
1u	Shockwave:  HA 5d6 (10d6 with STR), Explosion (+½), Personal Immunity (+¼); HA Lim (-½), Knockback 
	Only (-½), Only versus Targets on the Ground (-½), Requires Appropriate Ground (-½), END 9
1u	Yank the Rug:  HA 4d6 (8d6 with STR), Area Of Effect (8” Line, +1¼); HA Lim (-½), Knockback Only (-½),
	Only versus Targets on the Ground (-½), Requires Appropriate Ground (-½), END 9
2u	Thunderclap:  Flash Hearing Group 6d6, Does Knockback (+¼), Personal Immunity (+¼), Explosion (+½);
	No Range (-½), END 4
2u	Steel Necktie:  Entangle 4 DEF, 2d6 BODY, Takes No Damage from Attack (+½); Requires Available Materials (-½), END 4
2u	There’s the Wind-Up, And Here’s the Pitch!:  RKA 2d6, Area Of Effect (One Hex, +½); Requires 
	Inanimate Object to Throw (-½), Damage Limited by Object DEF (-½), END 4
2u	Concrete Barrier:  Entangle 6 DEF, 3d6 BODY; Only to Form Barriers (-1); No Range (-½), Requires 
	Appropriate Ground (-½), END 4
3u	Blowout:  Dispel Fire Powers 12d6, One at a Time (+¼), END 4
3u	Blowout:  Dispel Gas Powers 12d6, One at a Time (+¼), END 4
2u	Smash Entrance:  Tunnel 2” Through 10 DEF, END 3

17	Enhanced Metabolism:  Life Support:  Extended Breathing (1 END per Minute); Safe in Hot, Cold, 
	High Pressure; Immune to All Diseases and Biological Weapons
6	Fast Healer:  Healing 1d6 (Regeneration; 1 BODY per Hour), Reduced Endurance (0 END; +½), Persistent (+½); 
	Self Only (-½), Extra Time (1 Hour; -2)
8	Heavy:  Knockback Resistance -4”
5	Bracing:  Knockback Resistance -4”, Must Be Aware of Attack (-¼), Requires a DEX Roll (-¼)
15	Tough:  Hardened PD and ED (+¼)
19	Tough:  Damage Resistance (20 PD/ 10 ED), Hardened (+¼)
8	Tough:  Power Defense 10; Against Physical/Biological Attacks (-¼)
8	Tough:  Lack Of Weakness -4 for Normal and Killing Attacks
4	Athletic:  Running +2” (8” Total) , END 1
3	Athletic:  Swimming +3” (5” Total), END 1
4	Overconfidence:  Mental Defense 10; Only versus Fear-based Effects (-1)

	Skills
18	+6 with Brick Tricks
3	Gentle Touch:  No Penalties to Pull a Punch (does ½ BODY on a 10d6 Punch)

3	Climbing 12-
3	Interrogation 13-
2	KS: The Brick World 11-
2	KS: The Superhuman World 11-
3	Oratory 13-
3	Paramedics 11-
3	Power (Brick Tricks) 19-
3	Tactics 11-
3	Teamwork 12-

Total Powers & Skill Cost:  200
Total Cost:  350

250+   Disadvantages
10	Distinctive Features:  Obviously Muscled (Concealable)
15	Enraged:  in combat (Very Common), go 8-, recover 11-
20	Enraged:  takes Knockback (Common), go 11-, recover 11-
10	Physical Limitation:  Weighs 800 kg (Frequently, Slightly)
15	Psychological Limitation:  Loves to Fight (Very Common, Moderate)
20	Psychological Limitation:  Overconfident (Very Common, Strong)
5	Rivalry:  Professional (with other Bricks)
5	Vulnerability:  1½x STUN from Physical Attacks that Find Weakness (Uncommon)

Total Disadvantage Points:  350

Brick is the strongman of the group, incredibly so. He’s tough enough that tank shells will burst against his chest, and he’s strong enough that he can juggle the tanks afterward.

This incredible strength doesn’t extend to his IQ, however – brains are not his strong point.

Fighting in hand-to-hand combat is what he’s best at, and what he enjoys the most. If, however, his opponent uses any kind of “dirty tricks,” that is, anything that knocks him down or gets past his tough defenses, he’s likely to react, negatively.

Powers/Tactics: Brick is amazingly strong and resilient, and he’s learned several ways to use this strength to his advantage.

Personality: Brick is a brawler. He never backs down for a fight, and he doesn’t like to wait very long until the next fight happens. In combat, he’ll usually target other strong guys first, since he needs to know that he’s the strongest one there is.

He sometimes gets a little carried away while fighting, and will keep pounding on his current target despite what else is happening on the battlefield.


Blaster | Brick | Cleric (Human) | Dragon | Elder Worm | Fighter (Dwarf) | Giant Ape | Martial Artist | Mentalist | Mummy | Robot | Thief (Halfling) | Vampire | Werewolf | Wizard (Elf) | Wraith

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