GENERIC ROLE-PLAYING GAME CHARACTERS

ELDER WORM

Val	Char	Cost	Roll	Notes
30	STR	20	15-	Lift 1½ ton; 6d6 HTH [3]
18	DEX	24	13-	OCV:  6/DCV:  6
25	CON	30	14-
20	BODY	20	12-
20	INT	10	13-	PER Roll:  13-
20	EGO	20	13-	ECV:  7
25	PRE	15	14-	PRE Attack:  5d6
2	COM	-4	9-
15	PD	9		Total:  15 PD (5 rPD)
15	ED	10		Total:  15 ED (5 rED)
5	SPD	22		Phases:  3, 5, 8, 10, 12
12	REC	2
50	END
50	STUN	2		Total Characteristic Cost:  180

Movement:	Running:	2”/4”/8”
		Leaping:	0”/0”/0”
		Swim:	1”/2”/4”
		Tunneling:	2”/4”/8”

Cost    Powers & Skills
27	Ectoplasmic Secretions:  Drain PRE 1d6, Delayed Return Rate (5 Points per 5 Minutes, +½), 
	Continuous (+1), Damage Shield (+½), Reduced Endurance (0 END, +½), Persistent (+½); Always On (-½)
15	Fanged Mouth I:  HKA 1d6 (2d6 with STR), END 1
15	Fanged Mouth II:  HKA 1d6 (2d6 with STR), END 1
15	Fanged Mouth III:  HKA 1d6 (2d6 with STR), END 1
15	Clawed Hand I:  HKA 1d6 (2d6 with STR), END 1
15	Clawed Hand II:  HKA 1d6 (2d6 with STR), END 1
15	Clawed Hand III:  HKA 1d6 (2d6 with STR), END 1
5	Pseudopods and Tentacles:  Extra Limbs (as many as needed)
45	Oozing Body:  Stretching 6”, Reduced Endurance (0 END, +½)
5	Semisolid Body:  Damage Resistance (5 PD/5 ED)
30	Semisolid Body:  Physical Damage Reduction, Resistant, 50%
30	Semisolid Body:  Life Support (Self-Contained Breathing, Immunity: all diseases and poisons)
10	Semisolid Body:  No Hit Locations
24	Semisolid Body:  Desolidification, Reduced Endurance (0 END, +½); Does Not Protect Against Damage (-1), 
	Cannot Pass Through Solid Objects (-½)
22	Regeneration:  Healing 3d6 (3 BODY per Turn), Reduced Endurance (0 END, +½), Persistent (+½); 
	Extra Time (1 Turn, -1¼), Self Only (-½)
20	Path of the Worm:  Tunneling 4” through 4 DEF, END 2
5	Mind of the Worm:  Mental Defense 9
10	Semisolid Body:  Clinging
-4	Slow:  Running -2” (4” Total), END 1
10	Smell Blood:  Detect Blood, Ranged
20	Eyes of the Underdark:  Ultraviolet Vision, Nightvision, Increased Arc of Perception (360°)

	Skills
15	+3 with Hand-to-Hand Combat

3	Contortionist 13-
3	Stealth 13-

Total Powers & Skill Cost:  370
Total Cost:  550

450+   Disadvantages
20	Distinctive Feature:  Giant Hideous Worm (Not Concealable, Extreme)
15	Enraged:  takes BODY (Uncommon), go 11-, recover 11-
10	Physical Limitation:  Huge (Frequently, Slightly)
5	Physical Limitation:  Reduced Leap, Cannot Leap (Infrequently, Slightly)
5	Physical Limitation:  No Fine Manipulation (Infrequently, Slightly)
20	Psychological Limitation:  Hungers for Human Flesh (Very Common, Strong)
5	Unluck 1d6
20	Vulnerability:  1½x STUN and BODY from Fire Attacks (Common)

Total Disadvantage Points:  550

Eons ago, the Elder Worm ruled this planet. The men that roamed Earth were not yet truly men, and lived to serve the superior species, whether as slaves, food, or worshippers.

Personality/Motivation: The Elder Worm’s motivations are beyond the realm of human understanding. The leading theory is that it wants to conquer Earth as a food source, but its behavior patterns are nearly incomprehensible.

Powers/Tactics: The Elder Worm is an amorphous writhing mass of tentacles and teeth, dozens of yards across. It is scary enough as it is, but its skin also emits a fear-inducing chemical.

It can attack with all of its mouths and fangs at once, and can ooze through most obstacles.


Blaster | Brick | Cleric (Human) | Dragon | Elder Worm | Fighter (Dwarf) | Giant Ape | Martial Artist | Mentalist | Mummy | Robot | Thief (Halfling) | Vampire | Werewolf | Wizard (Elf) | Wraith

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