GENERIC ROLE-PLAYING GAME CHARACTERS

FIGHTER (DWARF)

Val	Char	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH [1]
15	DEX	15	12-	OCV:  7*/DCV:  10*
18	CON	16	13-
18	BODY	16	13-
10	INT	0	11-	PER Roll:  11-
10	EGO	0	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-
8	PD	4		Total:  20 PD (12 rPD)
8	ED	4		Total:  20 ED (12 rED)
4	SPD	15		Phases:  3, 6, 9, 12
8	REC
36	END
40	STUN	0*		Total Characteristic Cost:  85

Movement:	Running:	5”/10”/20”
		Leaping:	3”/6”/12”
		Swimming:	1”/2”/4”

Cost    Powers & Skills
	Racial
5	Darkvision:  Nightvision
3	Direction Sense:  Bump Of Direction
-2	Short Legs:  Running -1” (5” Total), END 1

	Equipment
31	+2 Battle Axe:  HKA 2d6+1 (3½d6 with STR), Reduced Endurance (0 END, +½); OAF (-1) plus 
	+2 OCV; OAF (-1)
12	Battle Axe:  HKA 1½d6 (3d6 with STR); OAF (-1), END 2
17	Crossbow:  RKA 1d6+1, Penetrating (+½); OAF (-1), 12 Charges (-¼), Extra Time (half phase to reload, -½), [12]
30	Mithral Platemail:  Armor (12 PD/12 ED), Hardened (+¼); OIF (-½)
5	Helm of Thought Shielding:  Mental Defense 8-(10 Total); IAF (-½)
6	+1 Shield:  +3* DCV; OAF (-1), Gestures (throughout, -½)
7	Ring of Protection:  +2* DCV; IAF (-½)
4	Locked Gauntlet:  +10 STR, Reduced Endurance (0 END, +½); Only to Resist Disarm Attempts (-2), OIF (-½)

	Feats
8	Base Attack Bonus:  +1* with All Combat
1	Brawling:  Maneuver (Use Art Barehanded)
4	Charge:  Maneuver (+2 OCV, -2 DCV, +½d6K (+2d6) Strike, FMove)
5	Combat Reflexes:  Rapid Attack (Melee)
1	Exotic Weapon Proficiency:  WF: Dwarven Battle Axe
5	Fearless:  +10 PRE; Only for Defense (-1)
20	Great Fortitude:  Damage Reduction 50%, Physical, Resistant; STUN Only (-½)
6	Improved Initiative:  Lightning Reflexes +4 with All Actions
4	Parry:  Maneuver (+1 OCV, +3 DCV, Block Abort)
4	Power Attack:  Maneuver (-2 OCV, +0 DCV, +½d6K (+2d6) Weapon Strike)
3	Cleave:  +2 versus Sweep Penalties; Must Stun First Target to Attack Second (-½)
3	Improved Critical Hit:  Increased STUN Multiplier +1 on any HKA (up to 2d6+1); OIF (-½), 
	Activation 8- (activates if To-Hit Roll is 8-or less, -2)
3	Run:  4x Noncombat Movement; Straight Line Only (-½)
12	Saving Throw:  Damage Reduction 50%, Energy, Resistant; Activation 11- (-1), STUN Only (-½)
3	Toughness:  +3* STUN
4	Weapon Focus:  Maneuver (+3 OCV, +0 DCV, Weapon Strike)
3	Weapon Focus:  +1* with Axe
5	Weapon Specialization (Axes):  HKA +1 Pip, Reduced Endurance (0 END; +½); OIF (-½)

	Skills
3	Analyze Stonework 11-
3	Breakfall 12-
3	Climbing 12-
2	KS: Dwarves 11-
2	KS: Stone 11-
2	KS: Axe Fighting 11-
7	Fast Draw (axes) 14-
3	Language:  Common (Dwarven is Native)
3	Oratory 12-
3	Paramedic 11-
3	Riding 12-
3	Survival (mountains, caverns) 11-
3	Tactics 11-
3	Teamwork 12-
3	Weaponsmith (axes) 11-
4	WF: Common Melee Weapons, Common Missile Weapons

Total Powers & Skill Cost:  265
Total Cost:  350

250+   Disadvantages
10	Distinctive Features:  Good (Not Concealable, Detectable with Unusual Sense)
10	Distinctive Features:  Armored Dwarf (Not Concealable, Not Unusual in Some Settings)
10	Enraged:  fighting enemy over twelve feet tall (Uncommon), go 11-, recover 14-
5	Physical Limitation:  Somewhat Short, Only 5 foot 4 inches (Infrequently, Slightly)
10	Psychological Limitation:  Boisterous (Common, Moderate)
25	Psychological Limitation:  Chaotic Good (Very Common, Total)
10	Psychological Limitation:  Overconfident (Common, Moderate)
5	Rivalry:  Professional (with Elves)
15	Vulnerability:  1½x STUN from Critical Hits (Very Common, To-Hit Rolls of 3 or 4)

Total Disadvantage Points:  350

Fighter is a dwarven warrior. Hailing from the mountain kingdoms, his skill with an axe is unmatched.

Personality/Motivation: Fighter is a skilled warrior, and he knows it. He’ll rarely back down from any opponent, and enjoys the call of battle. When not fighting, his confidence shows itself as an overly outgoing nature and a booming voice.

And he’ll be damned if he’ll let the elf show him up….

Powers/Tactics: Fighter wields an enchanted battleaxe (and also carries an ordinary battleaxe, as a spare). His skill with the battleaxe is extraordinary; he can hit the nimblest of opponents, and can chop through an iron golem in a single blow.

He is protected by mithral platemail, the pinnacle of the mighty dwarven smiths, as well as a magical shield.


Blaster | Brick | Cleric (Human) | Dragon | Elder Worm | Fighter (Dwarf) | Giant Ape | Martial Artist | Mentalist | Mummy | Robot | Thief (Halfling) | Vampire | Werewolf | Wizard (Elf) | Wraith

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