ORIGINAL FANTASY HERO CHARACTERS

AAMURUSKO HAMARA
Daughter of the Sun and the Moon

Val	CHA	Cost	Roll	Notes
40+10	STR	30	17-/19-	Lift 6400 kg/25.6 tons; 8d6/10d6 [4/5]
28	DEX	36	15-
30	CON	20	15-
25	INT	15	14-	PER Roll 14-
30	EGO	20	15-
30	PRE	20	15-	PRE Attack:  6d6

9	OCV	30	
9	DCV	30	
10	OMCV	21	
10	DMCV	21	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

20	PD	3		Total:  20 PD (15 rPD)
20	ED	3		Total:  20 ED (15 rED)
15	REC	11
60	END	8
25	BODY	15
60	STUN	20		Total Characteristics Cost: 343

Movement:	Running:	24m/96m 
		Flight:		36m/72m
		Leaping:	16m/32m
		Swimming:	4m/8m

Cost	Powers & Skills
5	Goddess Of The Twilight:  +10 STR; Power Only Works In Twilight (either dawn or dusk; -1), END 1
44	Divine Form:  +15 PD, Resistant (+½) plus +15 ED, Resistant (+½)
144	Become Either Day Or Night:  Multiform (1,052 Character Points in the most expensive form) (x2 
	Number Of Forms); Can Only Change Forms At The Proper Times (-½)

55	Aamurusko's Touch:  Multipower, 82-point reserve, all slots Restrainable (slots only usable with 
	either the left or right hand; -½)
2f	1)  Touch Of The Falling Night:  Extra-Dimensional Movement (The Afterlife) (Single Dimension, 
	Any Location), Affects Desolidified only affects ghosts, souls, and the like (+¼), Safe Blind 
	Travel (+¼), Reduced Endurance (0 END; +½), Usable As Attack (+1 ¼); Power Only Works At Dusk (-1), 
	Only To Send Ghosts, Lost Souls, And The Recently Slain To The Afterlife (-1), Restrainable (only 
	usable with right hand; -½)
2f	2)  Touch Of The Rising Day:  Healing BODY 5d6, Can Heal Limbs, Reduced Endurance (0 END; +½); 
	Extra Time (1 Turn (Post-Segment 12), -1 ¼), Conditional Power Power Only Works At Dawn (-1), 
	Restrainable (only usable with left hand; -½), Others Only (-½)

39	Holds Domain Over The North:  Multipower, 39-point reserve
2f	1)  Snow And Ice Is No Obstacle:  Flight 36m; Only On Appropriate Terrain (-1), Only In Contact 
	With A Surface (-¼), END 4
3f	2)  Sense The Health Of The North:  Detect The General State Of Her Realm 14- (no Sense Group), 
	Increased Arc Of Perception (360 Degrees), Range, MegaScale (1m = 1,000 km; +1 ¾), Cannot Alter 
	Scale (-¼)
2f	3)  Knows If The North Is In Trouble:  Danger Sense (general area, any danger, Function as a Sense); 
	Only Perceives General Threats To The Realm As A Whole (-1) 14-

40	Daughter Of The Moon:  EB 6d6, Attack Versus Alternate Defense (Life Support [Safe Environment: 
	Intense Cold]; All Or Nothing; +1); No Range (-½), END 6
22	Taivastera (Skyblade):  HKA 2d6 (4 ½d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1)
32	Surround Herself In Winter's Chill:  Change Environment (+1 Points of Touch Group Flash Damage, 
	-2 Temperature Level Adjustment), Personal Immunity (+¼), Reduced Endurance (½ END; +¼), Area Of 
	Effect (16m Radius; +¾); No Range (-½), Not Usable Outside Of Her Domain (-¼) plus Drain END 1d6, 
	Personal Immunity (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (16m Radius; +¾); Not 
	Usable Outside Of Her Domain (-¼), END 2
60	Divine Form:  Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50%
20	Divine Will:  Mental Defense (20 points total)
10	Divine Form:  Power Defense (10 points)
6	Divine Strength:  Leaping +12m (16m forward, 8m upward), END 1
17	Divine Speed:  Running +12m (24m total), x4 Noncombat, END 2
20	Divine Far Sight:  Clairsentience (Sight And Hearing Groups); Increased Endurance Cost (x2 END; -½), END 6
18	Daughter Of The Sun:  Sight Group Images, +4 to PER Rolls, Area Of Effect (32m Radius; +1); Only 
	To Create Light (-1), No Range (-½), END 4
34	Divine Being:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All 
	terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in 
	High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-
	Contained Breathing)
10	Recognize Other Divine Beings:  Detect Fellow Divine Beings 14- (Mental Group), Discriminatory, Sense
5	Daughter Of The Moon:  Nightvision

	Perks
7	Contact:  Mother Earth (Contact has extremely useful Skills or resources, Contact has significant 
	Contacts of his own, Very Good relationship with Contact) 8-
15	Fringe Benefit:  Goddess Of The North

	Talents
3	Daughter Of The Sun And Moon:  Absolute Time Sense
13	Holds Domain Over The North:  Animal Friendship; Only Applies To Animals Of The Far North (-½)
10	Holds Domain Over The North:  Beast Speech; Only Applies To Animals Of The Far North (-½)
	Notes:  Fantasy Hero 6E, page 136
3	Daughter Of The Sun And Moon:  Bump Of Direction
10	Favored Of Mother Earth:  Divine Favor
	Notes:  Fantasy Hero 6E, page 138
5	Divine Memory:  Eidetic Memory
2	Holds Domain Over The North:  Environmental Movement (no penalties on ice or snow)
14	Daughter Of The Sun And Moon, Favored Of Mother Earth:  Fearless
	Notes:  Fantasy Hero 6E, page 139
3	Awakes Instantly:  Lightsleep
12	Divine Beauty:  +4/+4d6 Striking Appearance (vs. all characters)
2	Holds Domain Over The North:  Trackless Stride
	Notes:  Fantasy Hero 6E, page 143
20	Command Of Earthly Tongues:  Universal Translator 14-

	Skills
32	Whirlwind In Battle:  +4 with HTH Combat

7	AK: The Far North, Her Domain 18-
3	Climbing 15-
3	Concealment 14-
3	Deduction 14-
10	Defense Maneuver I-IV 
2	Gambling (Board Games) 14-
3	High Society 15-
3	KS: Arcane And Occult Lore 14-
3	KS: Divine Lore 14-
3	KS: The Divine Hierarchy 14-
3	KS: Various Secrets And Hidden Truths 14-
2	Navigation (Land) 14-
3	Paramedics 14-
3	Divine Power Made Manifest:  Power:  Sun/Moon Powers 15-
3	Shadowing 14-
3	Stealth 15-
4	Survival (Arctic/Subarctic, Mountain) 14-
3	Tactics 14-
3	Tracking 14-
2	TF:  Riding Animals
4	WF:  Common Melee Weapons, Common Missile Weapons

Total Powers & Skill Cost:  832
Total Cost:  1175

175+	Matching Complications (50)
15	Distinctive Features:  Body Evenly Divided Into All Black/All White (Concealable; Always Noticed 
	and Causes Major Reaction; Detectable By Commonly-Used Senses)
20	Distinctive Features:  Divine Aura (Not Concealable; Always Noticed and Causes Major Reaction; 
	Detectable By Commonly-Used Senses)
15	Hunted:  Fellow Divine Beings Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very 
	easy to find; Watching)
25	Psychological Limitation:  Protective Of Her Domain And Those Within It (Very Common; Total)
15	Psychological Limitation:  Avoids The Sun And Moon Whenever Possible (Common; Strong)
15	Social Limitation:  Outcast Daughter Of Father Sun And Mother Moon (Frequently; Major)

Total Complications Points:  50
Experience Points:  1000

Background/History: Aamurusko Hamara is the seventh (and youngest) daughter of the Sun and the Moon. As three of her sisters went to live with Father Sun, and three with Mother Moon, Aamurusko found herself homeless and unwanted, neither accepted or acknowledged by either of her parents. Instead, she left the Sky and came to dwell on the Earth, wandering the frozen wastes as a spirit of the endless nights and the midnight sun, sharing aspects of both her parents, the Sun and the Moon.

In the countless millennia since her exile, Aamurusko has become a patron to those who walk alone—such as trackers, hunters, rangers, and scouts. Her dual nature is felt to represent the known and the unknown, the life-giving sun of summer and the deathly cold of deepest winter, the light of reason and the shadows of mystery. She is a keeper and revealer of secrets, a gatherer of the dead and healer of the wounded, a goddess of the day and the night, and the lady of the twilight hour.

It is said she can be found in the deepest wastes, dwelling away from the other gods, avoiding the eyes of her mother, father, and sisters by coming out only at twilight, when the power of both the Sun and the Moon is at their weakest. Others say she wanders the world, aiding warriors of both light and dark as she pleases, seeking to maintain the balance between the two, so neither can get the upper hand. Still others describe her as a protector of mortals, standing with him against the heat of the Sun and the cold of the Moon, and ensuring neither takes a man before his time.

Personality/Motivation: Rejected by her parents, the Sun and the Moon, Aamurusko left her celestial home, to be welcomed into the open arms of Mother Earth, who adopted Aamurusko as one of her own, and gave her domain over the far northern wastes. Here, Aamurusko lives apart from other gods, with only the Nature Spirits for company, and avoids the sight of her all-seeing father for months at a time. She enjoys her solitude, but also enjoys the company of the spirits of the wind, water, trees, and land. She also has come to care and watch over those who are outcasts like herself—either by choice or circumstance.

Quote: “I am many things—the cold of the darkest night, the heat of the brightest day, the joy of the sunrise, the despair of nightfall, the watcher of the far reaches of the North. I am Aamurusko Hamara.”

Powers/Tactics: Although only a minor goddess, Aamurusko Hamara is still immensely powerful by mortal standards. Her strength is equal to a giant’s, while her agility and speed are supernaturally quick. She’s virtually immune to any harm the mortal realm can offer and can walk the frigid wastes near nude with no ill effects (and often does).

As a goddess, Aamurusko Hamara has access to a wide variety of powers, both innate to all divine beings and those granted to her by Mother Earth to enable her to watch over her domain of the far north. Normally, she avoids conflict, preferring to wander battlefields after the fighting is done, sending the dead to the afterlife or healing the wounded (depending on the time of day). If pressed, however, she won’t hesitate to defend herself, usually starting with Surround Herself In Winter's Chill before using Daughter Of The Moon to take down any foes who try to approach. If anyone does manage to get within hand-to-hand range, she’ll draw Taivastera and promptly show them that even a minor goddess is not to be trifled with.

If the time is right, Aamurusko Hamara may transform into one of two forms: Paiva (day) or Yoh (night). She can only become Palva at night and oh during the day. While somewhat less powerful than her normal form, each has specific powers relating to their domain, which Aamurusko Hamara will use as needed.

As guardian of the North, Aamurusko Hamara is loathe to leave any confrontation she finds herself involved in. However, if she feels outnumbered or overpowered (a rare thing), she will leave using whatever means she has. That said, she will never be gone for long, and has been known to pursue unwanted intruders for days until they leave her realm.

Appearance: Aamurusko Hamara is tall and perfectly shaped, with a lithe body she scarcely adorns with clothes. The right half of her body is midnight black in color, while her left half is pure white and devoid of any features. Her thick hair is silvery in color, and worn long, falling to her waist in rippling waves. Regardless of the cold, Aamurusko tends to appear clad only in tall boots of fur, leather gauntlets, a sword harness, and a scant loincloth.

When appearing as Yoh, Aamurusko body is midnight-black all over, and she is fully featured on both halves of her body. As Paiva, she becomes a featureless humanoid with bright white skin. Both forms retain her silver hair.

Designer's Notes: Aamurusko Hamara is based on a drawing I did about twenty years ago, which in turn was based off of a female figure sketch someone had left lying around at the art store where I worked. I'll admit to getting the idea for the appearance of the character from the description of Hel (or Hela) in the AD&D sourcebook Deities and Demigods. Recently, when I asked a friend to scan some of my sketchbooks, he labeled this one "goddess," which started me thinking about what sort of goddess I could make her. Working from the visuals, I came up with the idea of her being the daughter of light and dark (the Sun and the Moon), and started to fill in ideas from there. Her scant outfit is due to her swords-and-sorcery origins (Robert E Howard had the front giant’s daughter dressed only in sheer silks after all). For a more “realistic” version of Aamurusko Hamara, dress her in fully-covering furs and leathers.

For the record, Aamurusko Hamara is Finnish for "dawn" and "dusk," while Paiva is "day" and Yoh (actually "Yo"), is "night."

Aamurusko Hamara

(Character sheet created by Michael Surbrook)

Aamurusko Hamara's Hero Designer File


Aamurusko Hamara | Paiva | Yoh

Return to Original Champions Characters