Val CHA Cost Roll Notes 40 STR 30 17- Lift 6400 kg; 8d6 HTH Damage [4] 28 DEX 36 15- 30 CON 20 15- 25 INT 15 14- PER Roll 14- 30 EGO 20 15- 30 PRE 20 15- PRE Attack: 6d6 9 OCV 30 9 DCV 30 10 OMCV 21 10 DMCV 21 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 20 PD 3 Total: 20 PD (15 rPD) 20 ED 3 Total: 20 ED (15 rED) 15 REC 11 60 END 8 25 BODY 15 60 STUN 20 Total Characteristics Cost: 343 Movement: Running: 24m/96m Flight: 36m/72m Leaping: 16m/32m Swimming: 4m/8m Tunneling: 12m/24m Cost Powers & Skills 44 Divine Form: +15 PD, Resistant (+½) plus +15 ED, Resistant (+½) 39 Holds Domain Over The North: Multipower, 39-point reserve 2f 1) Snow And Ice Is No Obstacle: Flight 36m; Only On Appropriate Terrain (-1), Only In Contact With A Surface (-¼), END 4 3f 2) Sense The Health Of The North: Detect The General State Of Her Realm 14- (no Sense Group), Increased Arc Of Perception (360 Degrees), Range, MegaScale (1m = 1,000 km; +1 ¾), Cannot Alter Scale (-¼) 2f 3) Knows If The North Is In Trouble: Danger Sense (general area, any danger, Function as a Sense); Only Perceives General Threats To The Realm As A Whole (-1) 14- 48 Heat Touch: Blast 8d6, Attack Versus Alternate Defense (Resistant ED; +½); No Knockback (-¼), END 6 23 Solar Brilliance: Sight Group Flash 4d6, Area Of Effect (8m Radius Explosion; +¼), Armor Piercing (+¼), Personal Immunity (+¼); No Range (-½), END 3 22 Taivas Tera (Heaven Blade): HKA 2d6 (4 ½d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1) 60 Divine Form: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 20 Divine Will: Mental Defense (20 points total) 10 Divine Form: Power Defense (10 points) 6 Divine Strength: Leaping +12m (16m forward, 8m upward), END 1 17 Divine Speed: Running +12m (24m total), x4 Noncombat, END 2 30 Strength Of The Sun's Rays: Tunneling 12m through 4 PD material, Fill In, Invisible Power Effects (Invisible to Sight And Hearing; +1); Limited Medium (ice and snow only; -1), END 6 15 Warmth Of The Sun's Rays: Change Environment (+3 Temperature Level Adjustment), Reduced Endurance (½ END; +¼), Area Of Effect (64m Radius; +1 ¼); No Range (-½), END 1 20 Divine Far Sight: Clairsentience (Sight And Hearing Groups); Increased Endurance Cost (x2 END; -½), END 6 18 Daughter Of The Sun: Sight Group Images, +4 to PER Rolls, Area Of Effect (32m Radius; +1); Only To Create Light (-1), No Range (-½), END 4 20 The Sun Behind The Clouds: Invisibility to Sight Group , No Fringe; Only In Fog, Mist, Or Falling Snow (-½), END 3 40 Divine Being: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 10 Recognize Other Divine Beings: Detect Fellow Divine Beings 14- (Mental Group), Discriminatory, Sense 5 Daughter Of The Moon: Nightvision Perks 7 Contact: Mother Earth (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 8- 15 Fringe Benefit: Goddess Of The North Talents 3 Daughter Of The Sun And Moon: Absolute Time Sense 13 Holds Domain Over The North: Animal Friendship; Only Applies To Animals Of The Far North (-½) 10 Holds Domain Over The North: Beast Speech; Only Applies To Animals Of The Far North (-½) Notes: Fantasy Hero 6E, page 136 3 Daughter Of The Sun And Moon: Bump Of Direction 10 Favored Of Mother Earth: Divine Favor Notes: Fantasy Hero 6E, page 138 5 Divine Memory: Eidetic Memory 2 Holds Domain Over The North: Environmental Movement (no penalties on ice or snow) 14 Daughter Of The Sun And Moon, Favored Of Mother Earth: Fearless Notes: Fantasy Hero 6E, page 139 3 Awakes Instantly: Lightsleep 12 Divine Beauty: +4/+4d6 Striking Appearance (vs. all characters) 2 Holds Domain Over The North: Trackless Stride Notes: Fantasy Hero 6E, page 143 20 Command Of Earthly Tongues: Universal Translator 14- Skills 32 Whirlwind In Battle: +4 with HTH Combat 7 AK: The Far North, Her Domain 18- 3 Climbing 15- 3 Concealment 14- 3 Deduction 14- 10 Defense Maneuver I-IV 2 Gambling (Board Games) 14- 3 High Society 15- 3 KS: Arcane And Occult Lore 14- 3 KS: Divine Lore 14- 3 KS: The Divine Hierarchy 14- 3 KS: Various Secrets And Hidden Truths 14- 2 Navigation (Land) 14- 3 Paramedics 14- 3 Divine Power Made Manifest: Power: Sun/Moon Powers 15- 3 Shadowing 14- 3 Stealth 15- 4 Survival (Arctic/Subarctic, Mountain) 14- 3 Tactics 14- 3 Tracking 14- 2 TF: Riding Animals 4 WF: Common Melee Weapons, Common Missile Weapons Total Powers & Skill Cost: 691 Total Cost: 1034 175+ Matching Complications (50) 15 Distinctive Features: Body Evenly Divided Into All Black/All White (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Distinctive Features: Divine Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Fellow Divine Beings Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 25 Psychological Limitation: Protective Of Her Domain And Those Within It (Very Common; Total) 15 Psychological Limitation: Avoids The Sun And Moon Whenever Possible (Common; Strong) 15 Social Limitation: Outcast Daughter Of Father Sun And Mother Moon (Frequently; Major) Total Complications Points: 50 Experience Points: 859
(Character sheet created by Michael Surbrook)
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