COMPANY MASCOTS

ENERGIZER BUNNY

Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
13	DEX	9	12-	OCV:  4/DCV:  4
15	CON	10	12-
12	BODY	4	11-
10	INT	0	11-	PER Roll:  11-/15-
15	EGO	10	12-	ECV:  5
13	PRE	3	12-	PRE Attack:  2½d6
14	COM	2	12-

5	PD	3		Total:  10 PD (5 rPD)
5	ED	2		Total:  10 ED (5 rED)
3	SPD	7		Phases:  4, 8, 12
5	REC
30	END
25	STUN	0		Total Characteristic Cost:  50

Movement:	Running:	6”/12”
		Leaping:	10”/20”
		Swimming:	2”/4”

Cost    Powers & Skills
9	Turbo Charge:  Aid END 3d6+1 (Set Effect = 10 END); Only for Electronics (-1), Costs END (-½), 
	Costs 3x END1 (-1), END 10
27	Pounding Drum:  EB 6d6, Area Of Effect (6” Radius, +1), Personal Immunity (+¼); OAF (-1), Half 
	Damage after 3” (-¼), Gestures (-¼), END 7
8	Drumstick:  HA +2d6 (4d6 with STR); OAF (-1), HA Lim (-½), END 1
15	Silvery Sheen:  Armor (5 PD/5 ED)
2	Sunglasses:  Sight Group Flash Defense (5 points); OAF (-1)
8	Bunny Hop:  Leaping +8” (10” Total), END 2
8	Bunny Ears:  +4 Hearing PER
12	AA Battery:  Endurance Reserve (150 END, 3 REC); OIF (-½)

	Skills
3	Electronics 11-
1	Inventor 8-
2	KS: Batteries 11-
2	PS: Electrician 11-
1	PS: Drummer 11-
1	Security Systems 8-
1	Systems Operation 8-

Total Powers & Skill Cost:  100
Total Cost:  150

100+   Disadvantages
10	Dependence:  Battery Power per Hour (Very Common, Incompetence and Weakness)
10	Physical Limitation:  Requires Special Medical Attention (use Electronics in place of Paramedics)
10	Psychological Limitation:  Hates Cosmetics (Common, Moderate)
10	Susceptibility:  1d6 STUN per Turn from Immersion in Water (Very Common)
10	Susceptibility:  1d6 BODY per Phase from Reversing Polarity (Uncommon)

Total Disadvantage Points:  150

Background/Personality: There once was a happy bunny rabbit hopping around the meadows, eating carrots, and dating a light brown hare. But that momentary life of serenity was crushed when a research facility captured his entire burrow community. While most of his family was died slow painful humiliating deaths while testing mascara, this rabbit was “saved” from the biological testing only to undergo electronic alteration….

The Energizer battery company chose him for a mascot to replace Jocko the Australian wrestler. By the time his “testing” was complete, the rabbit was covered in a silvery substance, ran on batteries, and was programmed to beat a drum constantly. No longer was there a simple bunny rabbit. Now there was a cyborged conglomeration of batteries, hasenpfeffer meat, and drums. Now there was only The Energizer Bunny. He doesn’t remember much of his former life, but retains a hatred for cosmetics.

Quote: “You wear too much make-up. You look like a whore.”

Tactics/Powers: The Energizer Bunny is a metallic rabbit with a bass drum. He pounds the drum for a sizeable sonic attack covering several meters around himself. He can also use the drumsticks to pound a single opponent.

He runs on batteries, and can impart some of that electrical charge to other electronic devices, energizing them for longer life.

Roleplaying Notes: Matt Damon meets Gary Oldman.


AOL Stickman | Energizer Bunny | Geico Gecko | Joe Camel | Mr. Clean | Mr. Moneybags | Smokey the Bear | Speedy the Alka Seltzer Boy | The Tidy Bowl Man

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