Val Char Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 11 DEX 3 11- OCV: 4/DCV: 4 10 CON 0 11- 13 BODY 6 12- 10 INT 0 11- PER Roll: 11-/6- 12 EGO 4 11- ECV: 4 18 PRE 8 13- PRE Attack: 3½d6 8 COM -1 11- 8 PD 5 Total: 10 PD (2 rPD) 8 ED 6 Total: 10 ED (2 rED) 3 SPD 9 Phases: 4, 8, 12 5 REC 20 END 25 STUN 0 Total Characteristic Cost: 45 Movement: Running: 6”/12” Leaping: 3”/6” Swimming: 2”/4” Cost Powers & Skills 41 Smoke: EB 3d6, Continuous (+1), Explosion (+½), NND (Self-Contained Breathing, Flash Defense for Smell/Taste, +1), Personal Immunity (+¼), Reduced Endurance (½ END, +¼); No Range (-½), OAF (Cigarette, -1) plus Images to Normal Sight, Infrared Vision, and Smell/Taste, -5 to PER Rolls, 4” Radius (+½), Personal Immunity (+¼), Reduced Endurance (½ END, +¼); Set Effect (Cloud of Smoke, -½), Linked to Smoke (-½), OAF (-1), No Range (-½), END 6 9 Spit: Drain PRE and COM 1d6, Ranged (+½), Varying Effects (Two Stats, +½); Extra Time (Full Phase, -½), Limited Range (4”, -¼), Costs 2x END (-½), END 4 13 Smoke Break: Aid STUN, END, EGO, and PRE Defense 2d6, Varying Effects (Four Stats, +1); Extra Time (Full Phase, -½), OAF (-1), Self Only (-½) 6 Thick Fur: Armor (2 PD/2 ED) 2 Desert-Safe: Life Support: Safe in Extreme Heat 2 Hump: Life Support: Diminished Eating 5 Smoker’s Senses: Flash Defense for Smell/Taste (5 points) 10 Smoker’s Lungs: Damage Reduction 50%; Only versus Gaseous Attacks (-2) plus Life Support: Self- Contained Breathing; Only to Defend Against NND Attacks based on Gasses (-2) Talents 3 Environmental Movement: Deserts Skills 1 AK: Deserts 8- 2 KS: Tobacco 11- 3 Paramedic 11- 2 Navigation (Land) 11- 1 Seduction 8- 3 Streetwise 13- 2 Survival (Desert) 11- Total Powers & Skill Cost: 105 Total Cost: 150 100+ Disadvantages 15 Dependence: Chain-Smoking (per 20 Minutes, Incompetence and Weakness, Very Common) 5 Distinctive Features: Bad Breath (Concealable, Not in Some Cultures) 5 Enraged: when He’s Out of Cigarettes (Uncommon, Go 8-, Recover 14-) 5 Physical Limitation: Poor Sense of Smell/Taste, -5 to PER Rolls (Infrequently, Slightly) 15 Rivalry: Smokey the Bear (Rival is PC, Rival in Superior Position) 5 Social Limitation: Looked Down on for Smoking (Frequently, Minor, Not in Some Cultures) Total Disadvantage Points: 150
Background/Personality: When looking for a mascot to brand their cigarette, the group of businessmen looked at what kind of animal closely resembled a smoker. They settled on a camel – the discolored teeth, the smelly fur, odious personal habits, and poor sense of taste all fit perfectly with their demographic.
Joe Camel was selected for his natural charisma, his willingness to take direction, and – most importantly – his tendency toward chemical addiction. Joe has been promoting his Camel brand of cigarettes for many years now, and even though smoking as a habit has been declining in popularity, Joe himself is still considered cool.
Quote: <cough> “Ah, nothing like a Camel.”
Tactics/Powers: Joe’s primary power is blowing smoke. As he smokes, he creates a cloud around himself that obscures vision, and stinks to high heaven. Anyone entering the cloud without some kind of breathing defense takes damage the closer they get to Joe.
Besides interfering with others, Joe himself can take respite inside his haze of smoke. The act of smoking revives his body and spirit, as well as calms his nerves.
Joe can also spit, up to 25 feet away, to humiliate his opponent.
Roleplaying Notes: Tom Waits meets Willie Nelson.
Return to David Mattingly's Big Brawls HERO System Character Sheets.